@Acillatem1993 @TohouAsura Brotherhood added the feature that every following AC game had: Chain attack.
I dare you to return to before Chain attack was added-- It's not as fun.
Yes, Brotherhood had 1 city. One, VERY LARGE, extremely detailed and impressive city.
That's more than can be said for either Boston, Forli, or even Damascus.
Story, was certainly not as grandiose as AC2's, but it was decent and gave the feeling of being part of a Brotherhood, not AC2's solo killing machine. I don't see why you think angry, angsty teen Ezio who cared for none but himself is a better character, but a manner of taste, I guess.
How can you call AC3 innovative, when it really only took what AC previously had, and simplified it. The Homestead is Montergionni with quests. Gameplay was the same with different button layout and animations. Parkour was simplified and combat made easier.
The only redeeming aspect of AC3's "innovation" was naval combat, which is carried into ACIV.
AC:B didn't break any new ground, but it didn't need to. It just took a good but flawed formula, and further perfected it. It was just plainly a good game.
Skill has nothing to do with it. They are all equally talented, with their own merits. Call of Duty (Treyarch) developers aren't inferior to Ubisoft developers. They just do what they are told.
The different is in the work method. Whereas Treyach works on the COD franchise solely (before IW's disbandment), Ubisoft splits the work between it's many studios, taking stress off of each team while putting all that manpower to use. That's how they finish the games fast.
@Acillatem1993 Brotherhood was the most refined and well-crafted Assassin's Creed, gameplay wise.
Revelations delivered a stale yet stable continuation to Ezio's story with a satisfying ending.
AC3 had good animations and superior graphics... That about it.
AC3 did alot of new things. But new =/= better. Naval combat was about the only real gameplay enhancement the franchise has seen, and ACIV is riding on that big time.
@Armyboy5 @manoogian Lies. Combat has seen improvements but also degradement. An econmoy system in this game was unaccessary and ultimately just made an easy game easier. Only use money ever really had was to dye outfits. AC2 had horrendous character models too. Hell, for the most part, AC1 looked BETTER.
If you're talking about settings, that's a subject of matter and depends on who you're asking. In other words, subjective. But I do commend them for trying out an era few before them did.
The story was massively degraded into a blockbuster script grade. Whereas the first game had been more mysterious and gave serious questions to faith, the econd game just decided HURR DURR TEMPLARS ARE BAD ASSASSiNS GOOD NOT HYPOCRACY AT ALL KILL THEM ALL HURHURRHURRRR!!
And then there's the gods-crap.
AC2 is a good game, but a massive improvement upon the first? HAH.
@RiKanKiDD @SiLenTWarrior29 AC3 was to end the franchise. Clearly Ubisoft lied when they said AC was to be a trilogy, and they can't resist the money-making jackpot that is Assassin's Creed.
We'll be seeing an AC5 and MAYBE an AC6 too, mark my words.
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