[QUOTE="TryDaBeardON"][QUOTE="JP_Russell"][QUOTE="biggest_loser"] [QUOTE="TryDaBeardON"]I want Skyrim. And NO insta-teleport, and NO loading screens. And bear-riding. And a real story.JP_Russell
Do you mean how you can click on a place on a map and then just go there? I actually like that because it reduces the tedious padding of the game. I mean you can walk there if you want but it just saves a lot of time and confusion.
Unfortunately, some people will blame a game for giving them optional features they don't like just because they don't have the willpower to resist using them.
Unfortunately, some optional features, while convenient and very tempting to use, are detrimental to one's immersion in the game. I guess you, being a strong-willed individual, wouldn't mind, for example, Oblivion having a shotgun one could use to insta-kill every creature in the game, or an armor that made you impervious to any attack, since you would have the option not to use it, but I am weak. I would use these options and in end, feel that the game would have been better without them.
1. Totally different situations. The fast travel is something that plenty of reasonable individuals would want, and gives the game more widespread appeal for those who absolutely hate traversing the same land over and over. A OHKO shotgun and armor of invulnerability, on the other hand, would have most people going "Oh, well, that's just plain stupid."
2. That you even were tempted to use it is because of your own desire. You're the one who voluntarily chose to use an optional feature that many people like having (unlike a shotgun or invincibility) that you knew would hurt your game experience. You knew it. So why did you choose to use it? Because you didn't want the hassle of going a long distance on foot/horseback. It was what you wanted one way or another, to get there right away, and you're blaming the game for giving you what you wanted instead of going "too bad, *****, you gotta walk." You're blaming the game because it didn't compensate for your lack of self-discipline, and that to me is just ridiculous.
3. And let's assume the game did have this shotgun and armor. You argue that they would be detrimental because of their temptation, but that doesn't make sense. That such idiotic things were even included in the game would be the detriment. You might argue that fast travel is just as idiotic, but it's simply not. It is a feature that many mature people enjoy; in fact, I've seen people say they stopped playing Morrowind and Daggerfall because of the constant walking around, and loved not having to deal with that in Oblivion.
4. Believe me, I'm not strong-willed. I've given in and used the fast travel many times. Honestly, sometimes it was worth it. Most of the time, though, I did feel like it had degraded the experience a little. But that was my damn fault, I was the one to blame for screwing up my own experience. I admit, I was being a glutonous moron who threw logic to the wind in favor of impatience and laziness. I don't hold it against the game because I know a lot of people enjoy the feature to the point where they wouldn't play the game without it. Just because I personally might have enjoyed the game more without it doesn't mean I think the devs should have catered to my needs. I have to think objectively to a degree; what they did was smart because they were willing to give an option that would make the game far more enjoyable or even reverse its status of unplayable for some people, knowing that it wasn't reasonable to deny them that just because others who would prefer against it couldn't resist.
1. You're basing you argument on the notion that your opinion regarding what people would and would not like is the correct one, when that has NOT been proved, is NOT a fact, and all things considered may NOT even be the most likely one to be so. Still, the example I used was exaggerated for the purpose of illustration, but even so it was by no means out of proportion to SUCH a degree as to be a "totally different situation."
2. No, I didn't use it because of my own desire. I used it because it was THERE. If it wasn't there, I wouldn't "desire" it. But since it was, I figured I'd be a bit retarded not to use something that's convenient. Yes, I had to make a half-choice between convenience and immersion, but why should there be such a choice in the first place? Why not make travel fast through in-character means?
3. I'm not even sure what you're trying to say in this paragraph. Inclusion versus temptation... what? Obviously I would complain about such idiotic things being included in the game, just as I'm complaining about insta-travel being included in the game. I'm not arguing that travel is AS idiotic as the things we've mentioned - as I stated above I used exaggerated examples to illustrate the point - but it doesn't matter if it's equally or less idiotic. Travel may be detrimental to a lesser degreee than an atomic shotgun of doom would be, but it's still detrimental and that's what I was complaining about.
4. Once again here, you present your assumption - highlighted - as fact. Once again, it's not in any way proven that the sales of the game would decrease if the insta-travel was not included, just as it isn't proven that the number of oblivion haters would not be slightly less.
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