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TryDaBeardON

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#1 TryDaBeardON
Member since 2004 • 642 Posts

Does Activision still hold the license? I ask because CCP (the developers of EVE Online) merged with White Wolf (the owners of WoD) in 2006, and is now working on a World of Darkness MMORPG.mfsa

I suspect, although I'm not certain, that the situation is similar to license for fallout being sold to Bethesda by Interplay, with Interplay keeping the MMO portion of the license to themselves.

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TryDaBeardON

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#2 TryDaBeardON
Member since 2004 • 642 Posts

[QUOTE="Hot_Potato"]NukemRattlesnake_8

Nukem Twice.

Alright. Rule number two: Your answers also cannot contain the phrase "Praise TryDaBeardOn! TryDaBeardOn owns all!"

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TryDaBeardON

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#3 TryDaBeardON
Member since 2004 • 642 Posts

No one mentioned Fable yet. 8.6? That was the only game in recent memory which I purchased and could not make myself finish. What a borefest. WAY overrated.

Other than that, from what I've played I only significantly disagree with reviews of Vampire:Bloodlines (too low) and Pirates! (too high),

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#4 TryDaBeardON
Member since 2004 • 642 Posts

...Some company bought World of Darkness game license from Activision? Since Troika went under, Activision does not have a game studio able to make a serious RPG, and WoD seems like a pile of potential wasting away. Really, aside from Fallout Universe [and arguably even including it], in my opinion, WoD is the most interesting existing setting for CRPG.

So this is my "isn't it about time." What is yours?

One rule:
Your reply cannot contain the word "Nukem."

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#5 TryDaBeardON
Member since 2004 • 642 Posts
I like WC3 better than Starcraft, but I, at this point in time, would like to see SC2 more than WC4. Good thing blizzard and I are on the same page.
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#6 TryDaBeardON
Member since 2004 • 642 Posts
[QUOTE="TryDaBeardON"]

[QUOTE="theragu40"]It's unbelievable to me the number of people who don't think Valve is one of the top three PC developers. Come on guys, really? Whether you like their games or not - what they have done is nothing short of amazing. They managed to find a successful way to self-publish their own games, *and* publish other companies' games, and still remain popular. They have been able to reduce piracy of games published by them to zero, and yet no one complains about that.They have developed *and* published a good number of the most popular and most highly rated games of all time. They developed Steam, which is Windows Live, except better, and it came out before Windows Live. You don't have to love Valve, but you have to respect them.theragu40

Oh yeah? What are those games? I respect Valve, and they did pretty well for themselves on the business side of things, but as far as I'm aware, aside from Portal they developed ONE game in the last ten years.

No offense, but is that even a serious statement? I could list the Source engine in general, since that has been used as a platform for many other games in and of itself, but even ignoring that, if you're talking about the last 10 years, you've got Half-life 1 & 2 (probably the two most individually acclaimed games in history), Counterstrike 1.6 & Source (two of the most popular online games in history, this side of WoW), Day of Defeat: Source, TF2, and of course (as you mentioned) Portal. And then you've got Steam. Admittedly on the business end of things, but genius nonetheless

Why, yes, it's a serious statement. First, when I said "in the last ten" years, I meant "after original Half-Life," so let's subtract that from the list. Second, developing an engine is NOT the same as developing games. Same with Steam = NOT a game. Now, I know counterstrike source and dod source and tf source were "developed" at valve, but I don't really [read *seriously*] consider them "games." These are all Half-Life mods. Commercialized, mass-marketed, but, in my opinion, mods nonetheless and all originally, as far as I know, developed NOT by Valve. Now, someone listed HL:2 episodes as games, and I don't agree with that either. So that leaves, in my personal, but SERIOUS opinion, one game ASIDE from Portal, namely Half-Life 2. One of the best game ever? Sure, no question about it. Is it enough to be in the top 3 developers of all time? I guess it is for a lot of people, but not for me. Seriously.

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#7 TryDaBeardON
Member since 2004 • 642 Posts

Install: Sam And Max 104: Lincoln.

Play: BF2

Finished: C and C 3.

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#8 TryDaBeardON
Member since 2004 • 642 Posts

It's detrimental to you. But you can't look at everything that isn't in accordance with your preference as a mar on the quality of a game. You have to balance your opinion with a slight degree of objectiveness. You have to consider that the devs have to take into account how different design choices will affect different people. You can see something as a detriment to the game for you personally, but that doesn't automatically mean it was a bad design choice that should be changed, it's just something you yourself would prefer changed. But there are people out there who would prefer otherwise (the people I'm going to get to), and there are people out there who also feel personally it would be better without it but don't agree it should be changed (me).

JP_Russell

It may be fun to keep going back and forth like this for a while, but I don't want to hijack the thread, and besides, I think you've brough it back to the point nicely with this paragraph. Yes, it is detrimental to ME. But here you forget the OP. The question was what I wanted in Elder Scrolls 5. Not what the devs should put in in order to appeal to the widest possible audience. So I, therefore, want there to be NO insta-teleport, because while it's convenient and I have the option of not using it, and a lot of people find it awesome, it's STILL DETRIMENTAL TO *MY* SELFISH PERSONAL ENJOYMENT OF THE GAME.

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#9 TryDaBeardON
Member since 2004 • 642 Posts
[QUOTE="TryDaBeardON"][QUOTE="JP_Russell"][QUOTE="biggest_loser"]

[QUOTE="TryDaBeardON"]I want Skyrim. And NO insta-teleport, and NO loading screens. And bear-riding. And a real story.JP_Russell

Do you mean how you can click on a place on a map and then just go there? I actually like that because it reduces the tedious padding of the game. I mean you can walk there if you want but it just saves a lot of time and confusion.

Unfortunately, some people will blame a game for giving them optional features they don't like just because they don't have the willpower to resist using them.

Unfortunately, some optional features, while convenient and very tempting to use, are detrimental to one's immersion in the game. I guess you, being a strong-willed individual, wouldn't mind, for example, Oblivion having a shotgun one could use to insta-kill every creature in the game, or an armor that made you impervious to any attack, since you would have the option not to use it, but I am weak. I would use these options and in end, feel that the game would have been better without them.

1. Totally different situations. The fast travel is something that plenty of reasonable individuals would want, and gives the game more widespread appeal for those who absolutely hate traversing the same land over and over. A OHKO shotgun and armor of invulnerability, on the other hand, would have most people going "Oh, well, that's just plain stupid."

2. That you even were tempted to use it is because of your own desire. You're the one who voluntarily chose to use an optional feature that many people like having (unlike a shotgun or invincibility) that you knew would hurt your game experience. You knew it. So why did you choose to use it? Because you didn't want the hassle of going a long distance on foot/horseback. It was what you wanted one way or another, to get there right away, and you're blaming the game for giving you what you wanted instead of going "too bad, *****, you gotta walk." You're blaming the game because it didn't compensate for your lack of self-discipline, and that to me is just ridiculous.

3. And let's assume the game did have this shotgun and armor. You argue that they would be detrimental because of their temptation, but that doesn't make sense. That such idiotic things were even included in the game would be the detriment. You might argue that fast travel is just as idiotic, but it's simply not. It is a feature that many mature people enjoy; in fact, I've seen people say they stopped playing Morrowind and Daggerfall because of the constant walking around, and loved not having to deal with that in Oblivion.

4. Believe me, I'm not strong-willed. I've given in and used the fast travel many times. Honestly, sometimes it was worth it. Most of the time, though, I did feel like it had degraded the experience a little. But that was my damn fault, I was the one to blame for screwing up my own experience. I admit, I was being a glutonous moron who threw logic to the wind in favor of impatience and laziness. I don't hold it against the game because I know a lot of people enjoy the feature to the point where they wouldn't play the game without it. Just because I personally might have enjoyed the game more without it doesn't mean I think the devs should have catered to my needs. I have to think objectively to a degree; what they did was smart because they were willing to give an option that would make the game far more enjoyable or even reverse its status of unplayable for some people, knowing that it wasn't reasonable to deny them that just because others who would prefer against it couldn't resist.

1. You're basing you argument on the notion that your opinion regarding what people would and would not like is the correct one, when that has NOT been proved, is NOT a fact, and all things considered may NOT even be the most likely one to be so. Still, the example I used was exaggerated for the purpose of illustration, but even so it was by no means out of proportion to SUCH a degree as to be a "totally different situation."

2. No, I didn't use it because of my own desire. I used it because it was THERE. If it wasn't there, I wouldn't "desire" it. But since it was, I figured I'd be a bit retarded not to use something that's convenient. Yes, I had to make a half-choice between convenience and immersion, but why should there be such a choice in the first place? Why not make travel fast through in-character means?

3. I'm not even sure what you're trying to say in this paragraph. Inclusion versus temptation... what? Obviously I would complain about such idiotic things being included in the game, just as I'm complaining about insta-travel being included in the game. I'm not arguing that travel is AS idiotic as the things we've mentioned - as I stated above I used exaggerated examples to illustrate the point - but it doesn't matter if it's equally or less idiotic. Travel may be detrimental to a lesser degreee than an atomic shotgun of doom would be, but it's still detrimental and that's what I was complaining about.

4. Once again here, you present your assumption - highlighted - as fact. Once again, it's not in any way proven that the sales of the game would decrease if the insta-travel was not included, just as it isn't proven that the number of oblivion haters would not be slightly less.

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#10 TryDaBeardON
Member since 2004 • 642 Posts

http://www.youtube.com/watch?v=7qMtnFtB38I&feature=related

OoSuperMarioO

Either trigens did it, or it's a "post a random link in a random thread" day.