I will buy a PS4 but not XB1, but here is my problem with Sony's press conference. This video summarizes it pretty well. I saw games that are great whether Sony presented it or not. I saw games that are already great on PS3 and will stay great on PS4. I saw games born from great PS lineage that are expected to be great; unfortunately I can't tell anything from the minute or two of non-gameplay footage. Then I saw a few experimental games that appeal to my sense of the avant-garde but not to my inner gamer. I didn't see any concrete evidence why I should be proud to be a PS fan.
I neglected the hardware and service announcements because I wasn't sure what to think of them except maybe Sony decided MS had the right idea after all and this new generation of consoles really should be a wholistic entertainment experience.
My 2 hours spent watching the show, the only one I wanted to watch live, felt... unfortunate.
I am impressed. Not as fun as Ubi's presentation, but there are some great games. The last video really changed my assumptions about Hardline. Andrew Wilson looked so debonair, like he belonged on Wall Street instead of in a game company, and I surprise myself because I don't mean that as a criticism.
I am truly impressed by Ubi. I am not impressed by Watch Dogs. I am not even into AC. But from a publisher that sells tens of millions of copies of those blockbusters come this and Child of Light, and I go, "Wow!"
I didn't realize how paltry PS4's offerings are ATM. If SOE release All Access free for PS+ subscribers, that may convince me to buy a PS4 sooner rather than later. Combined with the rumored PS4-Vita bundle, if true, it will lead to a must buy for me.
I hope Sony isn't seriously making indies the core driving force for PS4. Games that run just as well on my phone aren't great motivations for a $400 investment.
Fantastic! I actually found two reasons in this video. I completely agree with the power of exploring the world for myself and how it makes a game more real (and better for me). Between 5:00 and 5:30, Danny also talks about the persistence of the world, a feeling that it exists before and after the player. For me that is a reflection of limitations and consequences that make a game world feel real. In that sense, I find GTA to feel less real, perhaps more like Watch Dogs, than, say, Skyrim.
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