[QUOTE="Unnatural101"]
Lots of misinformation on your part.
First your assumption that the RSX is equal to that of a G70 is just that...an assumption at best.
Second, once again, The RSX without the Cell processor is a moot point.
3rd, and most important,
Nothing in your graphs/charts points to either the RSX or Cell...and it certainly doesn't point to the power of both combined....so I have little clue what you were trying to accomplish here.
Whatever it was, I think it failed. Sorry.
Come back again when you have some data on the Cell and RSX combined...then we can go from there.
ronvalencia
NVIDIA RSX is based on NV47(aka G70) design.
![](http://img526.imageshack.us/img526/7506/rsxnv471qy.jpg)
Please provide proof that NVIDIA's RSX includes NVIDIA Giga-threads technology.
Texture and shader decouping works via SMT design i.e. when shader thread stalls (e.g. texture fetch), it get swapped out with another thread, thus keeping the shader units busy. For NVIDIA, thier first GPU to have this design is with Geforce 8800 GTX (G80) i.e. refer to NVIDIA's own G80 whitepaper(1). Also, G80 is the first NVIDIA GPU to supportnative 3DC+ texture compression format (reduce bandwidth usage). AMD Xenos and Radeon X1800(R520) already supportsnative 3DC+ texture compression format. AMD's custom3DC+ texture compression format was included in Microsoft'sDirectX10 standard.
1. http://www.nvidia.com/object/IO_37100.html page 31 under "Decoupled Shader Math and Texture Operations" section.
This decouped design is marketed under as Giga-Threads name. AMD(ATI) already included this decouped design with Radeon X1800/X1900 and it's marketed as Ultra-Threads. X1900 includes 512 pixel threads for it's 48 pixel shader units. AMD Xenos includes 64 shader threads over 48 shaders.
From http://www.nvidia.com/object/8800_faq.html
Q: What is NVIDIA GigaThread™ technology?
A: GigaThread is a new technology that enables thousands of independent threads to execute in parallel inside of the graphics core. This delivers extreme processing efficiency in advanced, next-generation shader programs.
RSX's design issues is the same as with any G7X design e.g. full 32bit float point, shader branch,indexingand 'etc'.
Note why you don't have Fold @ Home GPU1 with any NVIDIA G7X designi.e. the GPU designis incompetent.
Let me say this in laymens terms...
RSX does not equal G70.
You might be able to say it's similar....you might be able to say it resembles.....you can possibly say "it's like"....
But the the RSX is not a G70.....period.
The RSX was made specifically to perform with the Cell processor and none of your outdated graphs and antiquated charts have any data or info compiling the power of the RSX with the CELL PROCESSOR.
Like I said, when you get some of that information, please feel free to share.
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