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Unnatural101

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#1 Unnatural101
Member since 2010 • 361 Posts

[QUOTE="Unnatural101"]

[QUOTE="jalexbrown"] Where, oh where, did I say that 360 has crappy developers? I merely said they don't write engines that really showcase the 360. If the 360 really has so many "technical shortcomings", then how come so many multiplats have better - marginal, but still better - performance on the 360? Or do you want to be a hypocrit and blame that on the developers?jalexbrown

yes I will blame the developers when they make Inferior PS3 ports like Bayonetta (Platinum Games), but then the same developers turn around on their next game and lead develop Vanquish, and it slightly looks better on the PS3 (color)...but for the most part was even.

Yes, I blame the developer, and well as I should. Heck, even Platinum Games said they didn't do PS3 righteous.

So every game game that looks better on the 360 by any margin...all of those developers are ignorant and incompetent? Wow...how can you really have a problem with 360 users saying it's the developers and then turn around and say something like this?

When a multiplat game gets led developed on the PS3 then the game looks better or even on the PS3. It's really as simple as that.

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#2 Unnatural101
Member since 2010 • 361 Posts

Where, oh where, did I say that 360 has crappy developers? I merely said they don't write engines that really showcase the 360. If the 360 really has so many "technical shortcomings", then how come so many multiplats have better - marginal, but still better - performance on the 360? Or do you want to be a hypocrit and blame that on the developers?jalexbrown

yes I will blame the developers when they make Inferior PS3 ports like Bayonetta (Platinum Games), but then the same developers turn around on their next game and lead develop Vanquish, and it slightly looks better on the PS3 (color)...but for the most part was even.

Yes, I blame the developer, and well as I should. Heck, even Platinum Games said they didn't do PS3 righteous.

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#3 Unnatural101
Member since 2010 • 361 Posts

Hell, I can do that too. Infamous is sub-HD; Uncharted 2 is sub-HD; Killzone 2 is sub-HD. None of those games run natively at 1080p; they're all upscaled.jalexbrown

HD is 720p, 1080p, and 1080i.

Infamous, Uncharted 2, and Killzone 2 are all 720p native.....that's HD.

And their sequels will also be HD and will look better than their predecessors. Why? Because like I said the PS3 is still growing in its technical prowess, while the 360 is digressing.

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#4 Unnatural101
Member since 2010 • 361 Posts

The 360 isn't really petering out; it just doesn't have enough developers writing exclusive engines to demonstrate the sort of rapid-fire advancement that the PS3 has. But the truth is that games like Crysis 2, Mass Effect 3, Gears of War 3, and Forza 4 will almost certainly demonstrate that the 360 isn't petered out.jalexbrown

I just got through with the Mass Effect 2 demo, and I gotta tell you, I'm not impressed one bit. It can't hold Uncharted 2's lunch. Seriously, the uncanny valley was heavy and the combat sucked too, but we'll save that for a different topic.

But I find it laughable when XBOX 360 users try to apologise for the systems shortcomings by trying to explain how crappy Microsoft's developers are. LOL

I mean...really? :lol:

Yeah...Bungie was real crappy...so is Remedy (3rd Party), Rare, Lionhead, Ruffian (Crackdown 2), and Silicon Knights (third party) and everyone else who does Microsoft exclusives.

I mean, God forbid the 360 actually take responsibility for its own technical shortcomings....blame all the crappy 360 developers....yeah...that's it. lol

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#5 Unnatural101
Member since 2010 • 361 Posts

[QUOTE="Unnatural101"]

[QUOTE="soulitane"]Just wondering but would you know that Halo is sub HD if you weren't told it was?soulitane

Not sure, but what I do know is, Halo: Reach isn't nearly as impressive looking as Killzone 2 and certainly nothing as impressive as God Of War 3.

XBOX 360 doesn't have the juice to do it's own exclusives in HD...that says alot about the power differences of the 2 systems.

One is petering out, the other is still climbing.

So Forza, Gears of war and Fable( I believe) don't run in HD? You just based that off of 1 or 2 series being in SD.

Actually, Fable 2 is SUB HD too. lol

Forza, with its limited onscreen cars is HD, and so is Gears of War(s).

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#6 Unnatural101
Member since 2010 • 361 Posts

Sorry, RSX follows G7X design e.g. Geforce 7600/7700(G73) is not Geforce 7800 (G70) yet they share the same design.ronvalencia

Doesn't matter though, because not only is an RSX not a 7600, 7700 or 7800....but neither is the CELL PROCESSOR that your outdated graphs forgot.

Thankfully, I haven't forgotten and am here to remind you. :)

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#7 Unnatural101
Member since 2010 • 361 Posts

Just wondering but would you know that Halo is sub HD if you weren't told it was?soulitane

Not sure, but what I do know is, Halo: Reach isn't nearly as impressive looking as Killzone 2 and certainly nothing as impressive as God Of War 3.

XBOX 360 doesn't have the juice to do it's own exclusives in HD...that says alot about the power differences of the 2 systems.

One is petering out, the other is still climbing.

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#8 Unnatural101
Member since 2010 • 361 Posts

[QUOTE="lundy86_4"]

[QUOTE="meatgrinderz"]

collosal GT5 bomb

meatgrinderz

The game is holding an 84 on MC and selling very well. It hardly bombed, it just didn't live up to lofted expectations :?

it bombed at gamespot, worst flop this year by far

No....

You want to know what the worst flop of 2010 was? It was Alan Wake.

You see, not only is ALAN WAKE an 83 on Metacritic, which is lower than GT5,

But Alan Wake still to this day can't even sell through 1 million units to XBOX 360 users.

THAT'S what you call a colossal flop.

If you want to say GT flopped, considering it has sold 5 million units in a month's time, then you can only say GT is 1/2 of a flop

Alan Wake is a full 100% floppage....worst of the year.

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#9 Unnatural101
Member since 2010 • 361 Posts

they dont look that much better

compare halo reach to killzone 2 at first you say killzone 2 is more advanced but then you see the textures and theyre far worse then you see the character models and regualr marines look better even a little bit and spartans are way better. and also halo reach is way more open and has way more content and still looks alot better but the reason i think thats why people say that is because the guns have more smoke coming out of them and they shake around fluidly and when you get hit the screen affects hide the true graphics more with effects that cover them up. but really look at uncharted 3 and gears 3 you cant deny gears 3 looks better

ihatecrysis

Please....Halo Reach is SUB HD.

Besides that, I don't see any XBOX 360 games taking up the mantle of 2008, 2009, AND 2010 GRAPHIX KING CHAMPION.

Let me know when that happens.

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#10 Unnatural101
Member since 2010 • 361 Posts

[QUOTE="Unnatural101"]

Lots of misinformation on your part.

First your assumption that the RSX is equal to that of a G70 is just that...an assumption at best.

Second, once again, The RSX without the Cell processor is a moot point.

3rd, and most important,

Nothing in your graphs/charts points to either the RSX or Cell...and it certainly doesn't point to the power of both combined....so I have little clue what you were trying to accomplish here.

Whatever it was, I think it failed. Sorry.

Come back again when you have some data on the Cell and RSX combined...then we can go from there.

ronvalencia

NVIDIA RSX is based on NV47(aka G70) design.

Please provide proof that NVIDIA's RSX includes NVIDIA Giga-threads technology.

Texture and shader decouping works via SMT design i.e. when shader thread stalls (e.g. texture fetch), it get swapped out with another thread, thus keeping the shader units busy. For NVIDIA, thier first GPU to have this design is with Geforce 8800 GTX (G80) i.e. refer to NVIDIA's own G80 whitepaper(1). Also, G80 is the first NVIDIA GPU to supportnative 3DC+ texture compression format (reduce bandwidth usage). AMD Xenos and Radeon X1800(R520) already supportsnative 3DC+ texture compression format. AMD's custom3DC+ texture compression format was included in Microsoft'sDirectX10 standard.

1. http://www.nvidia.com/object/IO_37100.html page 31 under "Decoupled Shader Math and Texture Operations" section.

This decouped design is marketed under as Giga-Threads name. AMD(ATI) already included this decouped design with Radeon X1800/X1900 and it's marketed as Ultra-Threads. X1900 includes 512 pixel threads for it's 48 pixel shader units. AMD Xenos includes 64 shader threads over 48 shaders.

From http://www.nvidia.com/object/8800_faq.html

Q: What is NVIDIA GigaThread™ technology?
A: GigaThread is a new technology that enables thousands of independent threads to execute in parallel inside of the graphics core. This delivers extreme processing efficiency in advanced, next-generation shader programs.

RSX's design issues is the same as with any G7X design e.g. full 32bit float point, shader branch,indexingand 'etc'.

Note why you don't have Fold @ Home GPU1 with any NVIDIA G7X designi.e. the GPU designis incompetent.

Let me say this in laymens terms...

RSX does not equal G70.

You might be able to say it's similar....you might be able to say it resembles.....you can possibly say "it's like"....

But the the RSX is not a G70.....period.

The RSX was made specifically to perform with the Cell processor and none of your outdated graphs and antiquated charts have any data or info compiling the power of the RSX with the CELL PROCESSOR.

Like I said, when you get some of that information, please feel free to share.