@Triton: LIke you said, because now day parents teach the extreme positive in their kids. When anything negative happens in their lifes, they see it like a disease they have to get rid of. However, the negative experiences are the ones that helps us to grow as a person, and through those experiences we learn how not to screw up. So, when something bad happens to these kids or adults they dont know how to respond and sometimes they take really drastic measures.
I decided to buy this under my own risk, and I dont regret it. I dont remember having this much fun since the first time I play Witcher 3 (It is nothing like it though). It has a very steep learning curve in almost every action, from pickpocketing, lockpicking, fighting, speech, hunting, using the bow, etc. and the fact that every action you do has consequences and becauses there is not an easy save feature adds to the thrill, at least to me. It makes you think twice about doing something, specially quest related, unless you want to go back to your last save.
TIP: If you decide to go hunting in the woods, becaureful of your surroundings, because bandits come in groups of 3 and can kill you easily and loose any lvls you gain to hunting and using th bow =P
Single player games are not dying, what has change is the amount of profit and revenue that the big publishers are looking for. AAA focus single player experiences are smaller every year, because earnings are not as much if they make a multiplayer experience where the masses gather to play a single game. So this is what the big companies are looking at, there is a lot more money on the multiplayer game in the long run where the experience can involve over the years without having to make a new game from scratch.
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