@Shawn45 You can switch difficulty level anytime. You should try on easy, and after some practice switch to normal. Change was necessary, because old combat system had no perspective for further development. To be honest it's obsolete right now.
@leviathanwing CDPR has very bad experiences. TW1 was ported to consoles by French developer Widescreen Games. They didn't meet milestones, quality was poor, so CDPR canceled everything. Besides they don't have a money right now - they make 2 new games. TW2 on PS 3 probably wouldn't make any profits. WRPGs are always selling better on XB.
@giocher @Blackarrow1020 That's true, but I was talking about TW3. I know what CDPR said about TW2 for PS3. That's unfortunate for Playstation lovers, but they should thank Sony for making a console of 'special care'. This is why so many developers dropped PS3 versions or made crappy ports.
@sladakrobot Angry wasn't the best word, but maybe annoyed is better? Anyway you know what I mean. I started on normal, second playthrough on hard, then twice in dark mode. Game is much easier, when you're getting better. There are some rules, which every player has to follow, if he wants to win on high difficulty levels:
- never allow enemy to surround you (hit in the back = 200% damage)
- always be prepeared for fight, especially in unknown, potentially dangerous terrain (make bombs, drink potions, craft better swords, armours, etc)
- use all your weapons: bombs, traps, knives, oils, signs
- don't take unnecessary risk
- read journal and in-game books to learn more about monsters
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