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XenonRadon

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#1 XenonRadon
Member since 2005 • 63 Posts

I'm not talking about tobacco or alcohol, but illegal drugs like cocaine, meth, marijuana, etc.chrisredfield3

I see you've edited your post to say "illegal" instead of "hardcore" once people pointed out how much more deadly and addictive alcohol and tobacco are than marijuana.

But now your question makes no sense. You're asking "should illegal drugs be illegal?" Tautologically, illegal drugs must be illegal, or they are not illegal drugs at all.

So a better question might be, "how do we decide whether a drug should be legal or not?" And the answer is to compare policies throughout history, and pick the one with the greatest net benefit and the smallest net harm. If you compare the overall effects of prohibition, regulation, and complete legality, it's pretty clear that focusing on regulation (age limits, drugged driving laws, etc.), education and treatment is the best policy, even for very harmful drugs.

I would recommend that policy even for heroin and crystal meth (which I would advice everyone to competely avoid), because it yields the greatest net benefit to society. Locking people in prison for their habits is much more expensive and harmful than education and treatment. It's important to keep in mind that current US drug policies are not deterring drug use. Illegal drug use continues to increase in America, whereas it has dropped in countries (like Portugal) that have decriminalized drug posession.

If you are an idealist rather than a pragmatist, you may reject that answer and suggest that there is a moral imperative to outlaw dangerous drugs. Your question then becomes "how do we set the threshold that determines which drugs are too dangerous?" A statistician would be the best person to answer that question, but any reasonable threshold would result in marijuana being legal (zero annual deaths, overdose impossible, less physically addictive than caffeine, no major chronic diseases caused, no increase in violent behaviour) and alcohol being illegal (hundreds of thousands of annual death, overdose common, extremely severe withdrawal for addicts, major cause of liver disease, massively contributes to sexual assault, domestic abuse, homicide and suicide).

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XenonRadon

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#2 XenonRadon
Member since 2005 • 63 Posts

Crysis (closest game yet to a fully interactive action environment)

COD 4 (It was a revelation at the time, but I wish fewer games copied it. The formula has gotten stale.)

GoW3 (I usually hate quicktime events, but made an exception here and loved it.)

NFS: Shift (I'm not into technical racing. Shift is the best racing game I've played for visceral thrills.)

Portal (work of genius.)

Braid (absolutely beautiful, thoughtful, intelligent piece of art.)

BF:BC2 (Probably the objectively best shooter on consoles)

Halo 3 (I know a lot of people hate this one, but I had a blast and played through it multiple times).

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XenonRadon

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#3 XenonRadon
Member since 2005 • 63 Posts

[QUOTE="Ownsin"]

[QUOTE="bakalhau90"] How'd you get to the graphic options? I can't login. bakalhau90

lol i logged in normally, and enterd a match too!?

I can't login... Says nickname invalid...

This was happening to me, so I created a new account with the same name but a different email adress within the Crysis 2 demo and it worked. Not sure if it mattered, but the original email contained an underscore and the new one had no non-alphanumeric characters.

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XenonRadon

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#4 XenonRadon
Member since 2005 • 63 Posts

I like the look of the first more.ferret-gamer

Agreed, although it may have more to do with the body type of Nomad vs. Alcatraz.

Making the protagonist an impossibly over-muscled bodybuilder is a really juvenile design choice for a soldier. I internally roll my eyes every time I see the character.

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#5 XenonRadon
Member since 2005 • 63 Posts

You didn't have to pick up ammo in Warhead either guys...

psn8214

As I said earlier, yes you did on the highest difficulty (delta).

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XenonRadon

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#6 XenonRadon
Member since 2005 • 63 Posts

[QUOTE="XenonRadon"]

[QUOTE="i5750at4Ghz"]You no longer have to pick up ammo.

bobbetybob

Damn, maybe on higher difficulties? One of my favourite things about Crysis was that you had to actually reach out and grab ammo, weapons, grenades, etc. I thought it was a clear step forward for games. I was hoping they'd keep that and go one step further by eliminating the 'magic clips' that basically all shooters use.

(I wish your clips/magazines didn't automatically consolidate your remaining ammo supply. So if you picked up a clip from an enemy that had 5 rounds in it, you'd now have a 5 round clip instead of just adding 5 rounds to your magic pool of bullets.)

It was neat except that you were in a ******* jungle and you'd lose the guns half the time. "Running low on ammo, better pick some up from that guy I just killed, except that his gun is hidden in the freaking undergrowth"

I didn't have a problem with that. It should be a little hard to find if it was dropped in a dense jungle.

If guys were shooting at you, it just forced you to come up with a strategy that gave you a moment to search for it in the undergrowth. Maybe toss a couple grenades then go into stealth mode. Maybe take out the next enemy with melee then go back and search for it once he's dead. It was that kind of realistic on-the-fly thinking that made Crysis so great.

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XenonRadon

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#7 XenonRadon
Member since 2005 • 63 Posts

Going from DX9 to DX10 in Crysis was night and day. Can't wait to see Crysis 2 maxed.

AktionJakson

I disagree. If you used custom configs to enable the very high specs, it looked basically identical, but with better performance in DX9.

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#8 XenonRadon
Member since 2005 • 63 Posts

[QUOTE="XenonRadon"]

[QUOTE="i5750at4Ghz"]You no longer have to pick up ammo.

topgunmv

Damn, maybe on higher difficulties? One of my favourite things about Crysis was that you had to actually reach out and grab ammo, weapons, grenades, etc. I thought it was a clear step forward for games. I was hoping they'd keep that and go one step further by eliminating the 'magic clips' that basically all shooters use.

(I wish your clips/magazines didn't automatically consolidate your remaining ammo supply. So if you picked up a clip from an enemy that had 5 rounds in it, you'd now have a 5 round clip instead of just adding 5 rounds to your magic pool of bullets.)

You didn't have to pick up ammo in warhead either.

You did at Delta difficulty. In Crysis 1 I believe it was auto pickup on easy, and manual at normal and above. So they just moved it up a couple difficulty settings.

So I hope it's still in there at least on the highest difficulty. The real-feeling interaction with the environment was one of the biggest thing Crysis had on its competitors. Toning it down in Warhead was a mistake, and so is continuing to tone it down in Crysis 2

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#9 XenonRadon
Member since 2005 • 63 Posts

You no longer have to pick up ammo.

i5750at4Ghz

Damn, maybe on higher difficulties? One of my favourite things about Crysis was that you had to actually reach out and grab ammo, weapons, grenades, etc. I thought it was a clear step forward for games. I was hoping they'd keep that and go one step further by eliminating the 'magic clips' that basically all shooters use.

(I wish your clips/magazines didn't automatically consolidate your remaining ammo supply. So if you picked up a clip from an enemy that had 5 rounds in it, you'd now have a 5 round clip instead of just adding 5 rounds to your magic pool of bullets.)