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XenonRadon

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#1 XenonRadon
Member since 2005 • 63 Posts

How close do you sit to the screen? Killzone 2 looks great on my 32" 720p Panasonic, but I sit pretty far away. Halo Reach is not a particularly good look game though, IMO.

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XenonRadon

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#2 XenonRadon
Member since 2005 • 63 Posts
I don't know if it has changed with the new 360, but on my old one there is a switch on the AV cable to switch it between SD and HD. It's on the back of the plug on the 360 end. Try switching it if you haven't already.
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#3 XenonRadon
Member since 2005 • 63 Posts

[QUOTE="jhcho2"]

2 things:

1) Notice the absence of the HUD in both pictures? They're obviously not actual gameplay. For all you know, the actual gameplay could be running at like a slideshow. We're not talking about slideshows are we?

2) The second screenshot is just dark in everything. It's a trick. Overdone shadows conceal texture flaws. In that respect, the first screenshot, despite being a demo version, is still the winner. At least everything is visible and clear.

ocstew

Stop sprouting misinformation, you obviously haven't touched Crysis, because if you did then you'd know that both pictures shown above are actual gameplay and can be run on any PC that can play Crysis. There are TODs (you don't know what these are) that easily blow both of those pics out of the water.

Sorry, but you are wrong. The first pic is from the alpha, not the final game. You can tell because the design of the scope is different from that in the finished product. Check any screenshot.

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XenonRadon

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#4 XenonRadon
Member since 2005 • 63 Posts

I find Crysis generally more impressive than Warhead, but the explosions in Warhead are much better. They are by far the best in any game I've seen:

Warhead also had a much better protagonist. I hope Psycho is in Crysis 2.

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#5 XenonRadon
Member since 2005 • 63 Posts

Why is it that PC-only fans can't admit that controllers have any advantages when they clearly do? I know you want to be right, but you can still be right while admitting the other side has legitimate points. The fact is millions of people prefer gamepads to KB + M. They must have their reasons.

I personally prefer gamepads over KB + Mouse for FPSs. I'll outline my reasoning below. These won't apply to everyone, but surely you can all agree that I have at least some legitimate points. I game for fun and immersion, so those are the criteria on which I am basing the advantages/disadvantages. I also work 8+ hours a day in a computer chair on a KB + Mouse. Therefore if your life differs from mine, I concede that KB + M may, in fact, be best for you.

KB + Mouse Advantages:

  • Better aiming precision
  • Significantly faster turning speed
  • More buttons
  • Lean (which I never remember to use)
  • No auto-aim required

KB + Mouse Disadvantages (Note that I work 8+ hours a day on a computer chair with KB + Mouse.)

  • Less comfortable on couch or recliner, which I prefer to game on.
  • I have concers about developing repetitive strain injuries if I spend both my free time and my work day repeating the same motions.
  • Unlike with a gamepad, I am constantly aware of my hands hovering over the keyboard and mouse (due in part to the above concerns). This detracts from the immersion
  • Requires me to sit close to the screen, which makes flaws, sprites, aliasing and other visual problems much more noticeable, reducing the perceived graphical quality. *
  • Fingers can get momentarily lost on the keyboard. Locating some buttons requires looking down. It doesn't help that ASDW is the standard over SDFE (anchoring on the home row)
  • Movement looks spastic and less convincing visually (to me), destracting from the immersion. The lack of spring tension reduces the feeling of weight to both moving the player and aiming a heavy weapon.
  • No force feedback.
  • Clicking a mouse is a rather ginger, dainty movement compared to pulling a controller trigger (which is more viscerally satisfying)
  • No analog movement control

Gamepad Advantages:

  • Ideal for couch gaming, resulting in greater comfort
  • Allows me to sit back from the screen, which, to my eyes, greatly reduces the appearance of flaws, improving the percieved quality of the visuals. *
  • Analog movement control
  • Fingers cannot become lost on the gamepad
  • Different ergonomic conditions than work. Physically and mentally, that difference means a lot to me. It lets my body and mind know it's time for fun.
  • Gripping handles is more suitable for an intense experience than hovering hands over KB + mouse. The natural reaction of the hands during an intense experience is to grip. I prefer not to deny them that.
  • Squeezing trigger + feeling force feedback feels much more viscerally satisfying than clicking a mouse (even if the controller trigger does not resemble a real weapon trigger)
  • Spring tension adds more believable visual weight to the movements, increasing immersion. (movement is less spastic looking)

Gamepad Disadvantages

  • Worse aiming precision
  • Significantly slower turning speed
  • Fewer buttons in total
  • Generally no lean.
  • Auto-aim can feel cheap or appear distracting (fighting the helicopter in HL2 is the most distracting example I've come across)

So as you can see, for me there are more advantages to the gamepad than disadvantages, and most of the advantages have to do with immersion (which is very important to me) at the expense of precision (which is less important to me). More precise does not equal better if you have other, more heavily weighted criteria. For example, an F1 car is faster and more precise than a human, but F1 Racing isn't neccessarily a 'better' sport than sprinting.

And ultimately I'm not doing a spreadsheet in my mind when I play. I can just feel myself having more fun when gaming with a gamepad. Playing on KB +M feels like I'm gaming at work.

*Note: I have a feeling some people might take issue with my assertion that games look better when sitting back from the screen. Let me make a comparison: have you ever seen a Monet painting? How does it look up close? Pretty lousy, right? How does it look far away? Brilliant. In my opinion, games are still at a point where they don't look good close-up. You can see too many of the seams, the jaggies, the polygonal edges, texture and geometry pop-in, etc. Sit back, and they look much better. IMO, that's the main reason why the layman has no idea PC game graphics surpass console graphics. Try playing Crysis while sitting back 4 feet from the screen. Brilliant. (GTX 275, by the way).

EDIT: I used the word "concede" way too many times.

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XenonRadon

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#6 XenonRadon
Member since 2005 • 63 Posts

[QUOTE="myke2010"]

So the capturing software is seperate from the game itself? In other words the game produces one single tear, then the capture produces the second independent of whatever is running the game? If this is the case I still fail to see how it wouldn't be possible to do on a console as I've seen plenty of screen tears on my 360 on various games.

gamecubepad

Well, I guess it would be because the capture software is running at 60fps, and the game is running > 60fps. So the game is running at a higher framerate than the capture system. The console versions would be 30fps, so it's impossible for them to outpace the capture system and produce the second tear.

Unless the game was running at exactly 30 fps, and they captured at 29.97 fps (the framerate of television in NTSC countries).

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#7 XenonRadon
Member since 2005 • 63 Posts

[QUOTE="Roland123_basic"][QUOTE="frankeyser"]

HAHA WHAT?!? VGA has been carring hd signals for years now haha. Seriously what do you think most computers used and still use? DVI was not and is not the standard on PC's yet and they use VGA to carry much higher resolutions than 1080p tvs can handle. I have used VGA and HDMI with my 360. I like the colors better with vga on my tv but the one cable for audio and video one out.

frankeyser

you clearly did not read all of the posts in this thread.... learn to get the whole story before posting.

I did in fact read it all. You are wrong the other poster was right. You are getting VGA and RCA confused. Composite cables were called RCA not VGA. So when you educate yourself you can feel free to try and one up others.

Indeed, RCA -- not VGA -- is the same thing is composite. VGA has always been the computer VGA.

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#8 XenonRadon
Member since 2005 • 63 Posts

haha maybe to the casual fans! just because you dont know who fedor is doesnt mean the game will flop. In fact this game looks to be much smoother than UFC, I will miss using some of my favorite fighters, but i wouldnt mind using King MO (who is one of my favorites) jerkface96

The vast majority of fans (and potential buyers) are casual fans.


Fedor's been the #1 ranked heavyweight for around 5 years, yet his recent fight on network television was only the 9th most watched MMA fight in the US.

Millions of people call themselves "UFC fans" and have no idea what "MMA" is, or who Fedor is.

No matter how good this is, it will not outsell any of THQ's UFC games.

Here's a quote from a DMX interview for good measure:


Luke: "Do you watch MMA?

DMX: "What's that?"

Luke: "Mixed Martial Arts."

DMX: "No, I watch the ultimate fighting, though."


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XenonRadon

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#9 XenonRadon
Member since 2005 • 63 Posts

Crysis level of detail won't be acceptable for the upper end of next-gen graphics. So I'm going to be expected to enjoy 2007 graphics until 2015 or so?

Next gen won't release until they are far beyond Crysis graphically. Additionally, they probabaly won't release it without a major overhaul or addition to at least one area. (motion control, 3D, etc.)

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#10 XenonRadon
Member since 2005 • 63 Posts

Crysis came out in 2007. Next gen consoles aren't expected until 2011 or later. It could be 2012 or 2013.

The best looking games coming out for those consoles will make Crysis look like Far Cry. They should look a whole generation beyond Crysis.