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XenonRadon

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#1 XenonRadon
Member since 2005 • 63 Posts

It's not that I don't like post processing, I just don't like exaggerated post processing.

It's of course going to come down to preference, but I like to actually be able to look at the games graphics; as opposed to through a blurry filter. It detracts from the sharpness of the image greatly, I didn't buy a 1920x1200 screen for blurry visuals, you know?

AnnoyedDragon

Yeah I understand what you are saying. With custom configs you should be able to get the look you are after.

Like you said it's all preference. If you are really into appreciating texture detail then you're right, the blur gets in the way. Personally I'm not too concerned with seeing the nitty-gritty details. I take more of an impressionist view of game graphics. I like to sit back from the screen and let the visual experience wash over me as a whole. So I find that generous motion blur, bloom, etc. add to my experience.

I like both console and PC gaming, but this difference in opinion definitely makes a case for the customizability of PC games. We can both get what we want.

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XenonRadon

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#2 XenonRadon
Member since 2005 • 63 Posts

Just to emphasize my previous comment.

Large 2mb Image

Crysis 1 had bloomy lighting, but it wasn't anywhere near as exaggerated as what I have seen in Crysis 2, and the image quality was sharp despite the glow of the lighting. I've always said that sharp, clean, clear graphics are my preference; and that's why I preferred the look of Crysis 1 infinitely over the likes of Killzone. Hopefully Crysis 2 doesn't fall into the trap of exaggerating post processing.

AnnoyedDragon

You should be able to tone down/turn off all that post-processing and have the clean, crisp graphics you want. Personally, I like all the post-processing effects. I thought they looked great in Killzone 2 (although I wasn't a fan of that game as a game), and I'm very impressed (graphically) with all this new PC Crysis 2 footage. I think it looks like by far the best looking video game yet.

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XenonRadon

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#3 XenonRadon
Member since 2005 • 63 Posts

I was really almost convinced that the current-gen consoles will have real curved surfaces, but not even PCs have them.

nameless12345

Heh, I remember being convinced that the "N2000" (who remembers that term?) would be 256-bit and use NURBS instead of polygons.

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#4 XenonRadon
Member since 2005 • 63 Posts

Unskipable cutscenes.

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#5 XenonRadon
Member since 2005 • 63 Posts

Braid and Mirror's Edge deserve mentions.

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#6 XenonRadon
Member since 2005 • 63 Posts

[QUOTE="markop2003"]Not interested until i see any evidence that it's like the original and not warheadlespaul1919

because the differences between these two is a total deal breaker. lmao.

I agree that Warhead was a step backwards from Crysis. I also share markop2003's concern that Crysis 2 will be more like Warhead.

Strangely enough, I think Crytek themselves have misjudged the real value of the original Crysis. When I describe the game to my friends, the nano-suit is maybe the 5th or 6th thing I mention about it if I mention it at all. Yet Crytek seems to think it was the game's primary strength. They are wrong. The primary strength of Crysis was that it represented the next step in emergent gameplay and interactivity.

Like Grand Theft Auto 3 and Super Mario 64 before that, it made you feel as if you were interacting in a real simulated world in an uprecidented way. You could pick up and use any object as a weapon, destroy almost everything including most buildings, and react on the fly to any situation. You weren't thinking "how am I supposed to get past this part," you were just reacting to the situation. Because of all that, 4 years later, playing Crysis still feels like playing a game from the future. Warhead stepped backwards from all of those atributes.

I'm super excited for Crysis 2 but also worried that it won't continue the exciting developments that Crysis started. They should have expanded on the things that made it unique -- even if it meant losing the nano-suit. Imagine how much more the tech in Crysis would come in to play if you had no nano-suit and had to improvise weapons more often from the objects you found around buildings? Or if you had to rely more on creating diversions or placing traps using the destructable buildings and objects? I haven't done it myself, but apparently playing through Crysis without using Cloak is amazing. I just hope that if Crysis 2 doesn't deliver on the promise of the original, another developer continues in the original's direction. There's so much room there for innovation and memorable experiences based around sandbox environments, physics, AI, and emergent gameplay.

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XenonRadon

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#7 XenonRadon
Member since 2005 • 63 Posts

Any answer other then Wave Race 64 is wrong :|

The__Havoc

Heh, agreed so long as people were gaming at that time.

Wave Race 64 was definitely the first for me. Followed by Wave Race Blue Storm and Super Mario Sunshine.

Someone needs to make a new jetski game to push water effects to the next level.

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#8 XenonRadon
Member since 2005 • 63 Posts

Actually explosions are one area where Crysis: Warhead dramatically improves on Crysis.

I think the original is a much better game (and better looking overall), but no game comes close to Warhead's explosions.

Hopefully Crysis 2's will match them, but I haven't seen any yet that do so.

Edit: Just watch OP's video. They look similar to Warhead's. I'll have to try out that mod.

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#9 XenonRadon
Member since 2005 • 63 Posts

Prince of Persia (PC) -- incredibly silky smooth animation

Mortal Kombat 1 & 2 (Arcade, PC, SNES) --OMG they look totally real

Star Fox (SNES) -- introduction to polygons

Donkey Kong Country (SNES) -- I though it was claymation because I had never really seen rendered 3D models before

Killer Instinct (Arcade) -- astonishing visuals for its time. They need to make a new one.

Quake (PC) -- I remember seeing this demoed at a store, and being astonished at the realism and sense of weight to the gun.

Super Mario 64 (N64) - 3D freedom. It was truly mind-blowing.

Turok 1 & 2 (N64), Final Fantasy 7 (PSX)

Quake 2 (PC) -- "it looks rendered," (meaning pre-rendered)

Star Wars: Rogue Squadron 2 (GC), REmake (GC), RE4 (GC)

Halo, Halo 2, DOA3 (Xbox),

Splinter Cell: Chaos Theory (Xbox) -- Best looking game of the generation, IMO.

Gears of War, Halo 3 (360) -- First tastes of HD gaming

Call of Duty 4 (360) -- I realize now that it's extremely linear, the lighting is pre-baked, etc. But at the time it was jaw-dropping, and it still looks good today. Extremely polished.

Mirror's Edge (PC) -- Has an extremely polished, stylized look. Probably the best-looking game I've seen.

God of War 3 (PS3) -- Love the awesome scale.

Killzone 2 (PS3) -- An astonishingly high-fidelity representation of extremely unnappealing subject matter.

Metro 2033 (PC) -- Amazing volumetric effects.

Crysis -- Obviously. Although unlike most people, I find the gameplay more impressive than the graphics, which are a tad unpolished even with mods. The freedom is what makes it amazing.

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#10 XenonRadon
Member since 2005 • 63 Posts

Does anyone else think the gun is too far left when firing from the hip in all first person shots/footage? It doesn't look like it's aiming at the centre of the screen.