@Xristophoros But that's the thing...I do judge it for what it is, an absolutely shallow gameplay experience with an incredibly flawed story.
I get that Heavy Rain wants us to be engrossed, but the underdeveloped characters, contradicting events and glaring plotholes draw you back from the only thing the game is really trying to achieve - an engrossing story.
I don't care what you're trying to do with the paradigm of games, but if you're going to make a game you have to make good gameplay. Period.
@Xristophoros I don't hate the man, I don't even know him, but he doesn't have a "game philosophy". He just focuses on storytelling, which Heavy Rain clearly showed. Game implies gameplay, and Heavy Rain had virtually none other than pressing buttons to progress the story.
Reason why Heavy Rain succeeded so much was not only because it was marketed up the ass as the greatest thing ever, but also because nowadays there are more gamers who think if a story is bad then the game is automatically bad without considering other things. The industry is a total joke nowadays, and those who grew up in the Atari 2600/NES/SNES/Genesis era know it better than anyone...
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