@csward: There are some horrifying truths within MTX based gamers and even more horrifying truths behind why and how the developers leverage them. This is the future of gaming and the only winning move is not to play.
@lonewolf1044: TOS is just their rules, not laws, that just means they can ban the people doing it and/or revoke their software license. Reverse engineering software isn't illegal unless you're doing so to profit by stealing trade secrets. Reverse engineering copy protection isn't even illegal until you distribute it. EULA's have never been held up in court as a legal precedent.
@sellingthings: EULA has never been held up as legally binding, and if you make modifying client-side code illegal you're also opening the doors to make mods illegal. Epic needs to secure their game, that's not the legal system's responsibility.
@Fallenlords69: Halfbaked definitely describes how Epic has been handling the development of their game.
I don't think many people recognize that the vast majority of cheats are client-side only and successfully suing someone for doing something expressly on their own hardware opens a lot of really ugly doors.
@n00bsla3r66: It could pave the way for making mods for games whose developers don't expressly allow them a chargeable offense, dependent on how the case is carried out. Game hacks that just modify the local client as most cheats do aren't illegal, it's just a bannable offense at the discretion of whoever runs the game servers.
But also, why doesn't Epic just work on better anti-cheat systems like everyone else in the industry?
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