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ZOD777

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@nanorazor @ZOD777 @Rattlesnake_8 The idea is that you aren't really getting anything free. Content that is planned as day one DLC months in advance is likely content that is purposely withheld from the game.

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ZOD777

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@shingui5 @ZOD777 @Rattlesnake_8 The fourth tire was never missing from the vehicle. It was always there, I only told you that the 4th tire was thrown in for free. What a deal.

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ZOD777

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@Rattlesnake_8 If I give you a car with 3 tires, then tell you that the 4th one is free, does that mean that you got a good deal?

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ZOD777

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@dennis8 Not necessarily, pirates can still obtain DLC. This marketing strategy is more likely an attempt to get preorders and full retail price on the game.

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ZOD777

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Because picking up the phone requires too much energy?

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@Solid_Chub @Saidrex Not to mention how silly the AI is when it comes to knowing exactly where silenced rifle shots and arrows came from, but for some reason they cannot figure out where thrown rocks are coming from.

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ZOD777

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It isn't that complex, but rather, it is a game that punishes you for being discovered. It isn't impossible to fight your way out, but enemies are instantly aware of your exact position even if they aren't the one that spotted you. In fact, in the first few Splinter Cell games, if one gaurd spots you, and an alarm is triggered, a guard that is not facing you will flip 180 degrees and shoot you within 2ms. That is what makes the game difficult at times.

Really, the games are somewhat easy if you use all of the tools provided to you most of the time. The game only gets difficult when you have very little room for error as far as being discovered or not. Other than that, the game is not very complex.

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ZOD777

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A party full of fat people, and nobody ate the fruit cake. I guess nobody here likes cake.

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ZOD777

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Instead of deciding that just because only 18% of your players finished the story missions automatically means that players don't care about story, maybe you should look back at your writing instead. Perhaps the story was weak, and that is why players didn't care to complete the story. Maybe the game was too long, or got boring. Also, it could be that for this particular game, it is more fun to do other things than participate in the story. I hate when these people think in absolutes.

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ZOD777

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@thegroveman @ZOD777 I agree. It is a business model that takes advantage of compulsive players that become addicted to the game. I would rather pay up front than get nickel and dimed along the way. It is like offering a free printer and then charging you exorbitant amounts of money for ink cartridges. Oh wait, they already do that.