i cant believe people actually buy the whole 'being unable to move and shoot creates tension' thing. like seriously? thats just ridiculous. its not tense, its clunky, uncreative, and poor design. to create tension, you have to cultivate an atmosphere of unredictability and danger. resident evil 5's demo was a complete failure in that department. tension is not created by having a horde of guys with hand axes and pitchforks shuffle towards you kind of slowly as you know they will stab you; the number of guys doing it is irrelevant. its predictable, you know whats coming, and the getting hit from behind doesnt add tension. its called a 'cheap shot'. the number of enemies in the game does not suit the controls
you know what would create tension? walking down a hallway and having that freaking dog jump through the window and try to bite your face off. imagine that being randomized. its not hard to do on the next gen consoles. not having any clue when youre going to be attacked, or by what. thats tense. not being able to move and shoot? thats clumsy.
it was a necessity in the old isometric view games, and in resident evil 4 is was ok because we hadnt really seen an alternative. dead space, however, was a better resident evil game than resident evil can manage.
CaptainHarley
true to the point sir. you see, I dont mind not being to move and shoot, Hell I have my partner to help me (but I dont buy the bull that it does add to the tension, seriously, is that Capcom execuse? are you talking to kids here?)...
what really made me mad about the demo and about the game for that matter (dont get me wrong, im getting the game, today as a matter of fact... hail to ppl breaking sale day :D) but having enimys that really dont get damaged from my shots is just pure BS in this gen... I want to shoot a zombie in the arm and watch it fall off, not just nothing happen,,, WTF, are you serious, just the head explode if i got a head shot... really??? next gen and that's it??? hell even RE2 had more breaking limbs.
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