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adrianjarca

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@feleas @adrianjarca @Driscoal No. Dragon age 2 is not a direct sequel to Origins, even Bioware said that. Neither is ME 2 to ME 1. They are too different to be direct sequels to one another.

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adrianjarca

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@feleas @adrianjarca Here's the problem, you don't have options. By giving you everything they remove the ability to choose. All you have to do is figure out which set works best for which situation.

As decoy said, in D2 you actually had to plan, to choose your path of progression carefully and stick with it. In D2 you had severa ltypes of elementalist each with it's own advantages and disadvantages and each requiring a different style of play, here you only the option to use elemental attacks or melee attacks and that's it.

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adrianjarca

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@feleas @adrianjarca @Driscoal Because it removed the two things that made that game great: repeatability and character development. In D2 you could develop a barbarian in more than 20 ways, and no play-through would be the same. the Barbarian in D3 will play exactly the same each time and you have little choice in what skills you can get.

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adrianjarca

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Edited By adrianjarca

@Driscoal You do know that a game can be part of a series without being an actual sequel to it's predecessor, right? Just look at Dragon Age or Mass Effect.

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Edited By adrianjarca

@feleas @adrianjarca And how is that a customization?

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adrianjarca

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@feleas @adrianjarca @decoy1978 @Deadman_est1982 It's now when you don't have to do anything for it. In D2 you had to work towards that. Now it's just given to you for nothing.

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adrianjarca

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Edited By adrianjarca

@feleas @adrianjarca @Deadman_est1982 Problem is that it does it in a highly superficial manner. When you have less choices than you had 13 years ago, you know something is wrong.

You said it yourself that you get all the skills after a certain level. Where is the customization in that? And yeah, choosing the gender isn't a customization.

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adrianjarca

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Edited By adrianjarca

@feleas @decoy1978 @Deadman_est1982 It removes all sense of progression and achievement, not to mention the strategic factor (which was the main reason why D2 was so beloved, and still is today) and any snese of replayability.

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adrianjarca

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@feleas @Deadman_est1982 Diablo 2 was released 13 years ago. Standards change over time. Back then there were little to no games that allowed character customization (Daggerfall and Deus Ex being the only ones that spring to mind), nowadays it's practically a requirement.

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adrianjarca

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@Driscoal Actually he is right.