Thought I'd do a little blog about all the XNA games that have been out on demo recently:
Culture: I was almost put into comatose after playing this. I like casual games, but whoever though circling weeds with flowers would be good gameplay should be shot. Add to that the dire other modes and hideous slowdown make for an unappealing game.
Trilinea: A broken version of some of the best puzzlers on XBLA. It just didn't make sense most of the time, and a large time the game didn't work as it should. I don't like having to dredge through more text than War and Peace to get into my puzzle games.
Little Gamers: I really don't understand the cult hype that's developed around this one, as pressing the keys on my keyboard was more interesting than playing this. Highly repetitive, and lacked charm, which was what it was trying so desperately for. The amount of annoying gamer words injected at every possible chance also got on my nerves.
Rocketball: Having been horrified by "Deathrow" on the Xbox, I was hoping for a decent dodgeball game with this, but alas, I did not get one. The controls are broken, and the play is just dull.
However, its not all bad, as there were a trio of games that I thoroughly enjoyed!
The Dishwasher: AWSMness in a game! I loved everything about it! The dark tone, the lightning fast gameplay, the themes, the boss in the demo. I can't wait for the Dishawasher, and when XNA games are made available to buy, I'll be getting it the day I can!
Jelly Car: Awwww... Jelly Car is so sweet. The crayon look mixed with the bouncy gameplay make for a unique experience, and I could easily see this becoming the "Katamari" of XNA.
Proximity HD: A nice little numbers tile game which reminds me of the card games in Final Fantasy VIII and IX. I really liked this, but it needs to be 400 points at launch in order for anyone to take it seriously. A bit of fine tuning on the "Evil" difficulty is needed, but a nice surprise.
You may be saying "You try and make a game!". I'm not going to, and I'm a critic, so I criticise and praise where need be.
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