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#1 babyjoker1221
Member since 2015 • 1313 Posts

I think maybe the fact that bots and npc's are only marginally smarter than they were a decade ago plays a big factor.

Take a game like Rainbow Six Siege. There are games where the attacking team rushes in all together at once and pushes the objective. Other times they will flank around and attempt to play it stealthy. Other times its a team chock full of shield operators tea bagging in front of every camera. That's just on the attacking team. It's just as varied on defense.

You can't find AI that is that varied, and complex. Of course with human players, you also get incredibly stupid and hilarious things that happen, that scripted events couldn't reproduce. Compare all this to SP games where the enemies always spawn in the same places, and do basically the same things and it's not hard to see why so many people prefer MP games these days.

Honestly after playing MP games for so long now, most SP games bore me to death within minutes, and I used to be a huge SP guy. Much like cars, the learning curve may be deep, the ride a bit stiff, but it's hard to go back to driving an Accord after learning to properly drive a Ferrari.

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#2 babyjoker1221
Member since 2015 • 1313 Posts

@michaelmikado: We'll just have to agree to disagree on some of these points. Good to know that MS has the Play Anywhere games covered though, along with thousands of third party games. Some of their older exclusives may be a bit more complicated to get going though as you stated.

My final thoughts are this.

One guy says this.

Amazon is not a gaming company. Google isn't. Sony is a gaming company, but they don't have a cloud presence," said Steve Perlman, former CEO of cloud gaming company OnLive. "Then you have Microsoft — Microsoft has both of those things."

Perlman knows the challenges this market presents. He founded OnLive in 2007, and ultimately sold assets to Sony in 2015, a year after Sony announced a game streaming service, PlayStation Now."

"There are only a few companies in the world with the resources to make a game streaming service real at a global scale," the statement said. "Out of those companies, only Microsoft has years of first-hand experience in the key areas that are vital to making this a great experience for gamers: cloud (to support and scale a quality experience), content (whether first-party or not, designing technology with developers to make gaming libraries accessible from anywhere) and community (having built the first-of-its-kind Xbox Live and evolved it over the last 15+ years).

You say this.

but I'll give you some hints. I'm a sys admin who recently moved 2 10000+ plus users to MS cloud services and O365. I absolutely LOVE LOVE LOVE MS Azure services. I built an entire SaaS model medical software ordering system using 3 different data farms for performance, redundancy, and data recovery. As such I have a good idea of MS's limitations in the space and its strengths. You have ZERO idea what you are talking about. If AWS upped the price, Sony just finds datafarms running the specs they need and spin up VMs on them. That's the point! Sony isn't stuck with AWS by any means at all. The reason it works is because AWS is the single biggest provider for AMD cloud services that Sony needs and the amount Sony spends helps subsidize AWS growth. It's exactly how Netflix works. They just snatch up the local server farm providers that meet their specifications. That's all. They don't need to own their own server farms because it limits your physical location and your reach while increasing you startup capital, cost and maintenance.

One of these guys has intricate knowledge of how game streaming works, and was the CEO of Onlive. The other is a system administrator who has knowledge and hangs out in System Wars.

Don't take any offense if I believe the other guys word over yours.

Good day!

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#3 babyjoker1221
Member since 2015 • 1313 Posts

@slimdogmilionar: Yeah, the Ford/Enterprise analogy was a poor one. I was merely trying to point out the silliness of saying that Sony has a massive advantage going forward in streaming when their whole service will be dictated by a competitor.

I keep hearing the comparison to Netflix, and how they don't own their servers, and how despite Amazon competing with them, that they still rent servers to them. The comparison doesn't really translate though. Simply streaming video doesn't require the unique hardware upgrades that strraming games does. There's enough companies out there, that if Amazon decided to deny Netflix access to their servers, there is enough other options out there for Netflix to use... and succeed anyway. So it's just lost business.

With game streaming it's a bit different though. If Amazon decided to deny Sony access at some point, it's not like Sony would have tons of other options out there. The other options out there are all getting into offering their own game streaming services as well. Amazon knows that in this situation, Sony couldn't just go elsewhere like Netflix, and still succeed. They could literally force Sony to price itself out of the market by continuing to charge Sony more and more as Sony becomes more reliant upon them. All while ramping up their own service at a much cheaper price. They then get to enjoy the profits from PSNOW, while slowly migrating many of those users over to their service over time as PSNOW becomes more and more expensive.

Everything here of course I'd speculation for the most part. None of knows exactly what these companies have in store, or who will do what.

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#4 babyjoker1221
Member since 2015 • 1313 Posts

@michaelmikado: It seems as though you're trying to just console fanboy a bit at this point with your last couple of posts. This is System Wars though, so you're in the right place.

You're theories have several holes in them though. Every time either myself or someone else poses the problem with what you're saying, your explanation only leads to more problems with what you're saying.

• You state that MS is at a serious disadvantage compared to Sony due to Azure being utilized by Nvidia hardware despite MS games already working on Nvidia driven pcs.

• You explain the options that MS can take in order to get their infrastructure in line to streaming their games.

• Upon finding out that MS is already well underway with one of your previously mentioned options, suddenly that option becomes invalid, and won't really work that well.

• Upon being informed that MS games now days run on Nvidia GPUs and are thus in line with their Azure counterparts... Game saves is now the issue, despite all MS game saves already being saved on the cloud currently.

• Now you've moved yet again to financials, and are pointing out how much money PSNOW makes... Which has nothing to do with what we're talking about. You're beginning to stray into ronvalencia territory here.

• Now you're willing to explain why MS's cloud was laughed at in 2013, but Sony's cloud in 2019 is different, when nobody has really asked for that. For what it's worth, Xbox using cloud compute for Forza and Titanfall 1 worked as advertised. They weren't talking about streaming in 2013.

I'm not trying to bag on you, or demean you or anything. Your explanations, and terminology makes it obvious that you are versed in the subject, but the more people question you, the more it just looks like you're trying to find reasons why MS can't do it. First it was Nvidia rather than AMD, then it was how they're implementing AMD, then it was game save data, etc..

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#5  Edited By babyjoker1221
Member since 2015 • 1313 Posts

@michaelmikado said:
@babyjoker1221 said:

@michaelmikado: I see the points you're trying to make, and frankly it makes sense to a degree, but let me put out an example and you explain it.

Let's use Gears 4 as an example as it's a rather recent MS game.

Gears 4 works on both AMD and Nvidia hardware. If MS wanted to stream this game, MS could use Azure to stream it to any pc or mobile device using the pc version of the game no?

The xbox blades that MS is currently installing would be used if YOU WANT TO STREAM TO AN XBOX CONSOLE. The emphasis here is to mean that if you want to stream to an xbox console, then the blades make sense. The console would need the very specific AMD run version to be streamed due to the console not being flexible due to it being very specific and optimized hardware.

So if you wanted to stream Gears 4, how would Azure being backboned by Nvidia GPU's not be possible when Gears 4 runs just fine on any pc that uses Nvidia hardware? You've said that they would need to run the xbox version, but almost all MS titles these days are Play Anywhere games that can easily run on either AMD, or Nvidia hardware.

There's something I must be missing here, because while your arguments are informative, I can't them around the fact I stated above. So to wrap this up. Yes, I completely agree with you if only an AMD version of MS titles existed like Sony's games do. I also could agree if we were only talking about streaming xbox versions of games to xbox consoles. Where I can't get on board with you is if I wanted to stream a MS game to any device such as pc, mobile, etc...

This is a good example and I'll explain what this means. If your service is dynamically switching between the PC and Xbox version of the game based on the hardware you are playing from then there is not guarantee of save compatibility. So if you are playing from your Xbox you see you xbox saves and friends. But then you jump to you PC, or iPad or tablet and suddenly you have to start the game over with nothing and none of you Live friends appear. This is why the customer experience is important and emulating that experience for consistency is paramount. Otherwise you're just going to piss off a bunch of customers who dropped hours into a game and don't understand why their game saves aren't saved or transferable.

Remember not every game is an Xbox Playanywhere game and of the thousands of Xog, X360, and Xb1 games on 95 titles are Play anywhere enabled, meaning if you were to do the switching you were talking about, its almost a certainty your game saves would be incompatible and unable to transfer.

So, this is the part you are missing. For compatibility and consistent end user experience MS needs, no MUST have a consistent end user experience where the user can pick up where they left off. To do this, they can't have a scenario where the game flips back and forth between the PC and Xbox version. MS decided the easiest way to accommodate this is to just make all XB1 games cloud enabled, which does solve that immediate problem, but forces them to have cloud hardware to run games developed to run on Xbox hardware. Their solution: put Xbox hardware in the cloud.

Still using Gears 4 as an example. If I start the game on a Nvidia run pc, and then start playing later on my xbox, I pick up where I left off. I would assume streaming would be the same. All MS game saves are saved on the cloud. Why would that suddenly stop working? That makes no sense. The service switching dynamically shouldn't matter, because the service they have now switches dynamically, is saved on the cloud, and works just fine. If you're streaming, the saves on the cloud that it retrieves currently, doesn't suddenly not work just because you begin streaming rather than playing it locally.

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#6 babyjoker1221
Member since 2015 • 1313 Posts

@slimdogmilionar said:

Irony is comedy, this thread is hilarious. Rewind to 2013 and all of these cows said cloud was nothing and would never be a reality and even so far as to criticize MS for investing in the cloud.

Fast forward to today and all of a sudden Sony is the leader in cloud computing and has the best cloud infrastructure because they bought not one but two failing game streaming services that didn’t even own the servers they where using, Gaikai and on live where using Amazon and Rackspace servers. There are no dedicated Sony data centers they have to rent servers from companies that will soon be their competition in cloud services. Sony using Amazon servers going forward would be the same as them using MS servers to power PSN, paying your competition to power a service that you guys are actively competing with each other for the top spot. The former owner of onlive said in the source that MS is the only company that has everything needed to make this happen yet fanboys want to disagree and deny this. The price Sony paid for both of those services together is nowhere near 1/4 of the amount the big 3 have invested in their cloud infrastructures over the past decade. Until Sony actually has their own cloud infrastructure they can’t compete with MS, Google, or Amazon. Do you guys really think Amazon would abandon their pursuit of game streaming to fully support Sony while Google and MS keep moving forward? Sony needs global, scalable data centers and currently MS has the most of those and keeps investing billions into Azure.

But I could be wrong but I have to wonder if Sony is so far ahead and already have everything in place where is their equivalent to xcloud? MS is talking about doing this this year with current gen games not Xbox 360 or OG Xbox games. When will Sony announce PSnow game streaming to all devices besides just PS and Pc? Do they even have the resources to do it?

^This guy gets it!!!

We can debate the finer tech points. Some of us can learn a few things, and the points brought up are interesting.

The overall bigger picture presented here by some is absurd though. We can discuss the hurdles MS has when it comes to streaming, and criticize some of their methods used. That's fine, but to argue that Sony has all this infrastructure in place, and is a leader in cloud computing is beyond me. It's like trying to debate which car manufacturer is better Ford or Enterprise. Then explaining how Enterprise is better because of all their infrastructure and such is better. It's honestly LOL worthy.

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#7 babyjoker1221
Member since 2015 • 1313 Posts

@michaelmikado: I see the points you're trying to make, and frankly it makes sense to a degree, but let me put out an example and you explain it.

Let's use Gears 4 as an example as it's a rather recent MS game.

Gears 4 works on both AMD and Nvidia hardware. If MS wanted to stream this game, MS could use Azure to stream it to any pc or mobile device using the pc version of the game no?

The xbox blades that MS is currently installing would be used if YOU WANT TO STREAM TO AN XBOX CONSOLE. The emphasis here is to mean that if you want to stream to an xbox console, then the blades make sense. The console would need the very specific AMD run version to be streamed due to the console not being flexible due to it being very specific and optimized hardware.

So if you wanted to stream Gears 4, how would Azure being backboned by Nvidia GPU's not be possible when Gears 4 runs just fine on any pc that uses Nvidia hardware? You've said that they would need to run the xbox version, but almost all MS titles these days are Play Anywhere games that can easily run on either AMD, or Nvidia hardware.

There's something I must be missing here, because while your arguments are informative, I can't them around the fact I stated above. So to wrap this up. Yes, I completely agree with you if only an AMD version of MS titles existed like Sony's games do. I also could agree if we were only talking about streaming xbox versions of games to xbox consoles. Where I can't get on board with you is if I wanted to stream a MS game to any device such as pc, mobile, etc...

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#8 babyjoker1221
Member since 2015 • 1313 Posts

@juarbles: @michaelmikado: We call him ronbot for a very good reason.

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#9 babyjoker1221
Member since 2015 • 1313 Posts

@juarbles said:
@babyjoker1221 said:
@juarbles said:
@babyjoker1221 said:

I suppose time will tell if he's a savant or just a fanboy who wants to believe Sony has all the answers, and is versed just well enough to convince himself that he's right.

Wait the guy actually gave a well thought out, logical and informative answer for which you have no answer to apart from some anecdotes of people telling you about MS cloud services being used in game-unrelated contexts... I don't think he's the one trying to convince himself here, pal. ;)

My sarcasm previously aside.

No he didn't. MS has the infrastructure to build upon. Azure using Nvidia powered VM's really has zero effect on their streaming capabilities. He's claiming that MS games that currently work just fine on Nvidia hardware can't be streamed using Azure.... Because it's using Nvidia hardware.

No need for a fancy answer with buzzwords, technical jargon, and spreadsheet abbreviated words changes the fact that what he's claiming his patently false.

Now there are some things in his posts that are true, but his overall assumption is that Sony has the upper hand with their infrastructure and hardware, when they own almost none of it. MS meanwhile which owns some of its infrastructure, and all of its hardware is at a serious disadvantage.

How do you know it is false? It seems quite logical to me. A server made to run office software or other types of software would be very different from one optimized for games. Fact is, Sony already has a game-streaming solution working right now and MS doesn't. Until we see MS actually use their solution for gaming everything you're saying is pure wishful thinking from your part.

Yup, you're right. Just wishful thinking.

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#10 babyjoker1221
Member since 2015 • 1313 Posts

@juarbles said:
@babyjoker1221 said:

I suppose time will tell if he's a savant or just a fanboy who wants to believe Sony has all the answers, and is versed just well enough to convince himself that he's right.

Wait the guy actually gave a well thought out, logical and informative answer for which you have no answer to apart from some anecdotes of people telling you about MS cloud services being used in game-unrelated contexts... I don't think he's the one trying to convince himself here, pal. ;)

My sarcasm previously aside.

No he didn't. MS has the infrastructure to build upon. Azure using Nvidia powered VM's really has zero effect on their streaming capabilities. He's claiming that MS games that currently work just fine on Nvidia hardware can't be streamed using Azure.... Because it's using Nvidia hardware.

No need for a fancy answer with buzzwords, technical jargon, and spreadsheet abbreviated words changes the fact that what he's claiming his patently false.

Now there are some things in his posts that are true, but his overall assumption is that Sony has the upper hand with their infrastructure and hardware, when they own almost none of it. MS meanwhile which owns some of its infrastructure, and all of its hardware is at a serious disadvantage.