Greetings all, just posted up my Castle Crashers review, a game I've fallen in love with.
The Review
Sprite based beat-em-ups generally fell by the wayside over the last decade or more as technology improved and their throne was usurped by 3D action games. Castle Crashers is proof that the genre is far from dead, and some tweaks to the old formula can make them feel fresh and exciting again. It brings a comic book styIe and plenty of humour to frame the action with great presentation.
At the outset you choose one of four coloured knights (or more if you have some buddies along for the ride), and the game begins with your hero(es) in your hall, raising your horns and rocking out to the music being played, until one of your fellow knights rolls through the door, raises his arm feebly, then dies. That basically serves the start of the story, and the rest is told through the locations themselves, a few brief cutscenes, and the occasional scripted behaviour of some of the bosses before and after a fight. It is very subtle, but also very effective without getting in the way of the action.
Once the action starts, you can begin laying waste to the local thugs. Your knight is equipped with a light attack, a heavy attack, a jump, a shield to block with, a magic attack, and gains items throughout the game that can be used. Mashing attack buttons puts in some quick combos, plus there is the ability to juggle enemies in the air. These start out fairly basic, but as you level up, you learn more combos.
The levelling is one of the great aspects of the game. Defeating enemies earns you experience points, and whenever you finish a stage during which you levelled up, you get to allocate points to Strength, Vitality, Magic or Dexterity, which improves certain ways you play. Strength increases your melee damage, Vitality decreases the damage you take, and Dexterity increases your movement speed and archery ability. Magic makes your magic bar recover faster, improves the power of your spells, and unlocks more spells at certain levels. This gives you options for how you want to play, and can focus on attributes that complement your play styIe. It's unlikely you will want to neglect any of them completely, as doing so might make you vulnerable or less effective against particular enemies later on.
While there are some enemies that can be beaten easily by simply bashing them on the head, it is usually the number of enemies at once that brings some of the challenge. Many of the enemies have melee and ranged attacks just like yourself, so hit and run tactics are a viable option; standing still and wailing on one enemy can often lead to getting an arrow in your back, especially in single player. There are plenty of different regular enemies to fight throughout the game, each with their own attacks and patterns, from regular grunts who prefer melee, those that evade you and try to shoot you from a distance, and bulky toughies that will pick you up with one hand and throw you across the screen if you engage in close quarter combat. To be most effective, you will have to employ many of the different moves in your arsenal throughout the game.
As with any good beat em up, there are bosses and mini-bosses throughout the game. These are all larger than life, and their actions are often quite amusing and original. For example, the Catfish is a huge cat with a fin strapped to it that surfaces from the river, and hocks up furballs. These are all entertaining to fight and to watch. It usually doesn't take too long to discern their patterns, but it will still take some precision movement and strikes to take down most of them.
Aside from the levelling system, there are a couple of other ways to customise your character. Weapons can be picked up or purchased in certain locations. These don't affect the onscreen action itself aside from a change in graphics (so no change in range or combos), but each weapon has modifiers to your stats, and you can only have one weapon at a time. Before long you will also find yourself with a pet, of which you can also only have one at a time. They each offer some kind of bonus while they follow you around. For example, one will fetch fruit from trees to replenish your health, another may knock down nearby enemies, and another munches on bad guys heads. Once discovered, they will be available at your blacksmith and ark respectively. Between levels you can go back to these places, and swap your current stuff for something else you have already discovered. The biggest gripe is that until you go back to these places, you have no idea what bonuses they offer, so when you discover a new weapon, there is no way to tell whether it is more or less effective than what is already in your hands. You have to go back to the blacksmith when the level is over to see if it is any good.
The levels are nicely detailed and varied, and look like colourful comics. While you will tend to walk to the right most of the time in standard beat em up fashion, most levels are broken up with a few environmental hazards or obstacles, such as sheets of lava, electric fields, or rocks while floating down a river. One of the most memorable levels has you being shot from a cannon onto the roof of an escaping wagon, where you have to fend off goons while a huge boss chases along behind you. There is usually stuff to break such as tables or rocky outcroppings to reveal money or healing items. Sound in the game is very impressive, and matches the comic book styIe of the art. There are plenty of meaty clanks as you beat enemies, and exaggerated thwips when you fire an arrow. The music is memorable and suits each level well, and there isn't a bad track among them.
A first play through will probably take somewhere around 4 hours. The game is never frustratingly difficult. Players can buy potions to recover their health, and if they die in single player, you go back to the map screen where you can start the level again, go stock up on items, or play a previous level to grind if you choose. The game offers plenty of replay value. In addition to the 4 knights available at the start, there are a sizeable number of unlockable characters, and the core gameplay is so fun you may feel compelled to play through the game with all of them. Finishing the game unlocks insane mode which really ramps things up to challenge your levelled characters. Some of the items and pets you collect later in the game can be used to uncover secrets in the earlier levels. There is an All You Can Quaff mode, which is a minigame where you just bash buttons mindlessly and really offers no value. Arena mode throws an increasing number of one enemy type at you until you clear the level; in multiplayer players must fight each other instead.
The game can be played by up to 4 players online and offline. The game becomes easier with more players, but experience is also divided among them. I have not played online, and there were some known issues with dropouts and even losing information; I recommend you look to forums to determine whether this has been patched if this feature is important to your purchase. A quibble I have with local player is that levelled up characters are tied to player profiles, and each player needs to sign in. Therefore if you level up a bunch of characters in single player on one profile, additional players will have to use fresh characters instead of sharing the ones that already have experience.
The flaws though are minor when compared to how unabashedly fun the game is. Castle Crashers offers a fun and funny experience whether paying on your own or with others, and offers tweaks in all the right areas to successfully bring the 2D beat-em-up genre into this generation.
Final Score 9.0
I reckon I will be playing this game pretty frequently for the next 6 months or more. As always, feedback appreciated. If you would like to give it a thumbs up, the actual review is here. I noticed someone thumbsed down my Uncharted review, which I thought was one of my most thorough. If it happened to be a regular reader I'd love to hear your feedback, though I suspect it may be a random fanboy unhappy I didn't give it a 10 or something.
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