Why are there so many articles (on like, every gaming website) about how historically accurate or inaccurate this game is? It's made as a love letter to Japanese cinema. I don't think Suckerpunch ever claimed that it was supposed to be a historically accurate game.
This article shouldn't be called, "What Ghost of Tsushima gets wrong..." It should be called, "Hey, you made some Haikus in GOT, but do you want to know even more about them?" OK, maybe I shouldn't quit my day job to write headlines, but this one is misleading. I'm no fanboy, I haven't even played the game yet, but I'm pretty sure the devs did their research & chose to implement them in a form Western audiences would be more familiar with. It seems more like a deliberate choice than something they "got wrong".
They've already had some kind of restrictions in place for quite a while. I remember checking some prices when I was travelling through some lower income countries back in 2013 & the store displayed lower prices, right up until the point I selected my New Zealand-based credit card.
"Can upscale to a 4K TV" is not the same as "runs at 4K".
I'm sure it still looks great, but can we stop with the misinformation already? It just muddies the waters when people are actually trying to compare things.
@Atzenkiller: AC has lock on in Origins & Odyssey.
Prior AC games never had lock on, but there was definitely a lot of very polite enemies standing around, waiting their turn. AC games were very much about parrying & controlling large hordes of enemies, slowly taking them down & then once numbers got small enough, it was pretty easy to button mash to victory.
I haven't played Ghost yet, but I like the idea of no lock on, provided it's done well. So long as you can still parry attacks from behind, or dodge quickly, then it should be a good challenge. In AD Odyssey, for example, you really have to use lock on, because you can't reliably parry or evade attacks from behind. I think they're trying to take inspiration from Souls style combat.
@deviltaz35: I know it's high hopes, but it's possible. Like @dancingcactus said, H:ZD next month, DEath Stranding this month & even Detroit: Become Human was released on PC earlier this year. Things are changing.
The PS4 has always been a bit weaksauce for me. I enjoyed God of War, but I found it quite sluggish & unresponsive. 60fps should be the minimum standard for any action game & I don't want to settle for blurry images either. Games like this deserve to be played on hardware that doesn't get in the way of the user's experience.
@kgsg-19-2: I didn't like FC5 that much. It felt like the devs didn't trust their missions or traversal around the world to be interesting enough, so they were constantly trying to rain chaos on the player. To me all those cult members turning up out of nowhere was mostly an annoying distraction.
I really enjoyed Nier: Automata. I gave SinoAlice a try the other day &... well, it's a mobile game. There's not much gameplay involved. It's also not the kind of game I want to play in public, where people might look over my shoulder & wonder why these anime girls are only wearing half a dress.
I think the humour in Odyssey was good, but I wouldn't mind a slightly darker approach to Valhalla.
My main problem with Odyssey is that, while the missions usually had a good setup, carrying them out was generally the same gameplay loop over & over & over again. The world felt too big, not because the player ever ran short of interesting stories, but because every fort was a lot like the last & many missions sent you back to the same locations to repeat the same things you had already done.
I really hope Valhalla has more bespoke, crafted missions, rather than relying on the game systems for every single mission. Main story missions should feel different from simply exploring the world & checking off locations.
@deviltaz35: I'm sure the 3080Ti will cost a small fortune, but the 3070 might be quite affordable & still offer better performance than we have now... time will tell.
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