I tried Onlive on my low end netbook wireless on a decent internet connection, and was impressed. It was moving with so much less lag and delay than an MMO I had tried on the system. It was interesting to see that you didn't even need a system or a monthly subscription. You just needed to pay the game price once to keep it on their server for a few years. And their "try the playing the game for free for a few minutes without having to download it" demo system was good too.
The problem was that this is an unrealistic business model and that the tech infrastructure and consumers aren't quite ready for it. I was not willing to put any money into it, especially with concerns of possible bandwidth limit issues and possible security issues (onlive would be a pretty big target if they or if game companies piss of the hackers, or even if the hackers just wanted to mess with them for the heck of it).
Nice idea, but realistically it's too big a risk. I guess Perlman finally figured that consumers would be more realistic than he had expected.
I hope it's good. Of course in these games, sound design is highlighted more than soundtrack but a great soundtrack can add to the experience, and a lame one can still ruin it.
The old MoH games had great soundtracks, and the 2010 MoH soundtrack was really good.
bjvill's comments