@sknight175216 You guys are right. The only correction I would make is that you hate MMOs NOWADAYS. Because in the beginning MMOs were very personal and all about choices. You had at the same time someone fighting a dragon in a distant cave and another writing a book in his self-created house (people did that in Ultima Online). Sadly the genre devolved to appeal to a broader audience.
@Apathetic_Prick Dude, you are not listening. I AGREED with what HL did has been done before. All the story, weapons, vehicles you are constantly reminding have been done before, I know. It's not WHAT it did but HOW it did. It's the sum of it's parts. Read the IGN review. You are naming first person RPGs and Doom clones that had elements common with HL at best. In most of this games you READ the story, it didn't happen in your face. They had objectives, NPCs and whatmore but they didn't implement it nearly as succesfuly as HL did. That is HL's influence you are failing to see. We both know this is going nowhere so I'm still waiting for you to show me some serious HL reviews proving your points. Your words are not enough.
@Apathetic_Prick Are you kidding? I just showed you this very gaming website awarded HL for being one of the 15 most influential games of all time and you are still denying it! Yes, I played 5 of the 6 games you named. Still you are insisting on the same thing. It's not about WHAT HL did but HOW it did. The space is too small so I'll just quote another website: "Before Half Life, FPS game plots involved running around in mazes, finding keys, opening doors, and blowing the **** out of things. Half Life raised the bar; there was an actual storyline, character interaction and plot-driving game mechanics. And running around mazes, finding keys, opening doors, and you get the idea." Source: http://www.cracked.com/funny-262-half-life/ No, this time I didn't imply you didn't play the game, the article said it will be hard for some (even the ones that played it) to get why it's so special. Probably your case. Now how about you start quoting some serious sources to prove your point?
@Apathetic_Prick You proved me right, you don't know why it is influential. You don't even know it is influential. Now check this out: (Gamespot's top 15 most influential games of all time): http://www.gamespot.com/gamespot/features/pc/most_influential/p9.html It's understable why you can't find the game special when you single out each element like you did. Sure it's a shooter. And of course you progressively change weapons. But as I said the focus is immersing the players with the scripted sequences. IGN's 1998 review even adresses your confusion: "It will be hard for some--mainly those who haven't played the game--to put their finger on exactly what everyone is raving about". You should read it: http://uk.pc.ign.com/articles/153/153107p1.html Funny thing is it's not hard to find HL's influence in today's games. See those unexpected scripted events like buildings colapsing in front of you or enemies capturing the player in CoD, Crysis or Battlefield? Yeah, that's Half-Life.
@Apathetic_Prick So your counter-argument is that I know what you're talking about and I'm a fanboy? Ok then... What I know is that you tried to say something smart but put the foot on your mouth. I think you just don't know why this game is so influential. And because HL had a long intro HL2 should have a longer one? What logic is that? Even this 14 years later video praise the tram ride. I've never seen a review complaining about it, on the contrary. I remember me and my friends going wow with it , so what are you talking about? Putting another "tram ride" in HL2 would be stupid, everyone knew what the game was all about. And if it had one don't you think it would be just lack of imagination? Call me fanboy all you want, but please don't say Turok was better.
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