@sealionact: "I can guarantee you most people who play "on the couch" are not using PCs"
I agree. But it doesn't matter "the biggest games" require keyboard and mouse, not everyone buys a PC for them and the people that do usually buy a bare bones PC solely for that game. I play Dark Souls 3 and The Witcher 3 with a gamepad, for example. Would I rather play them on a console? Nope.
@preacher001: I agree and I hated the mayonnaise that was going on in gaming a few years back.
I'm not looking down on devs, maybe I should have said publishers instead. Many times devs want to implement good ideas but their hands are tied by the publisher. I was talking about big releases in a whole.
With the release of WoW everybody wanted to make the same success by copying and pasting their formula. Nowadays when you say "mmorpg" people think about quest, raids and item progression because it turned in staples of the genre, when the possibilities were limitless. By now it is even more difficult to implement new ideas because production costs increase in every generation as games become more detailed so everythink becomes riskier.
@preacher001: I wrote a giant text but something went wrong and what the hell.
Basically I was giving examples of how the lack of creativity by the industry managed to kill a genre (mmorpg) and how we went through a phase around 6 years ago when the buzz word was "streamlining" and that meant dumbing down games to sell to the largest audience possible. Thankfully games like Dark Souls and some indie titles proved there was profit to be made in niche segments.
Sequels are not the problem, they are just the most obvious example of stagnation. Who doesn't want a sequel of a great game? And in no way innovation=good. Maybe there are more bad indie games out there than good ones, I don't know.
There needs to be a balance but the way I see it, the rich devs are only doing more of the same (which IMHO is bad) and the poor ones are capitalizing on that the way they can.
@preacher001: They are not the problem, despite a new release of CoD every year is almost a scam. Sequels are just an example of how the industry caters to established formulas and is affraid to try new things.
The problem as I see is, why are people so negative about gaming going into new places? Traditional gaming isn't going anywhere, far from that, it is the basis of the industry.
Maybe I'm old but I simply can't play another single player FPS. I've played Doom when it was released and tons of games influenced by it. I can't play the next Battlefield either, I've played BF 1942, 2142, Quake, Unreal, you name it. I'm done with games like that. I need games that bring new things to the table. For example, I'm addicted to this indie title called Dead by Daylight, which received lukewarm reviews but I love it.
That's why I feel puzzled when people criticize innovation. It is needed else the industry stagnates. You don't like Dear Esther? Me neither, but I'm glad it exists.
@Kessel: Funny, I feel exactly the opposite. Developers are more concerned in delivering that tried and true carrot-in-the-stick gameplay than something innovative. Just look at the amount of sequels the industry releases and of what games they are. When I want something fresh usually I have to look for indie games.
As the author said in the video, traditional gameplay is never going to go away so there is room for everybody.
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