My new year's resolution for 2010 is too finish the projects I started a this year which unfortunately due to some technical issues(broadband being turned off, computer breaking and long work hours) I have been unable to finish.
The first Project is a flash game that I started and never finished because I lost all my work when my old PC died and the second project was a story that I was writing. Now I would like to get the Gamespot community involved on this as I actually never came up with a name for either project.
The Game is designed to look 8bit and is designed to be very old school in the way that it plays. In the game you play as one of three wizards each with varying **** of play and difficulty, the game is set in a single screen maze into which enemies pour in. Your task is simple kill the enemies using your spells and stay alive as long until the timer expires. I have included below a picture of the three wizards.
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The fire wizard is the easiest to play. His mana pool is limited but it recovers quite quickly over time. His ****is quite aggressive his three spells are listed below
Fireball - the basic attack spell kills enemies in 1 hit
Fire blast- an AOE spell that kills all enemy in a relatively small area around the wizard, completely drains the mana pool designed as a last resort
Barrier- a bubble of fire is projected round the wizard, negating 1 enemy attack this spell costs a small amount of mana over time and has a long cool down before it can be used again.
The ice wizard is more difficult to play he has a larger mana pool but it will only regenerate when enemies get frozen by his spells. The ice wizard plays a defensive game
Ice bolt- A frozen shard shoots from wizard it has a 50% chance to kill an enemy if it fails the enemy will be frozen.
Ice storm- Freezes all enemies within a moderate area around the wizard costs no mana but has a moderate cool down, great defensive manoeuvre but is primarily used to regain mana.
Frozen skin- the wizard's skin turns to ice granting the wizard temporary invulnerability and he gains the ability to freeze enemy on contact, this will drain the whole mana bar and should only be used in an emergency.
The necromancer is the hardest ****to play as he does not have a mana pool rather he uses a system of soul energy which starts out empty and must be completely filled before enemy can be killed. The necromancer must be played strategically in order to complete the levels.
Siphon- The basic attack tags the enemy gaining the player soul energy as long as the enemy stays alive, the more enemies tagged the faster the soul gauge fills.
Dark destruction- once the soul gauge is filled the player can unleash the soul energy accumulated all enemy tagged with siphon will explode killing themselves and all enemy within a very small area around them. This will empty the soul meter.
Demon pact- the player turns into a demon for a short period all enemy stop moving for 1 second, the player will move at a slower rate while transformed but the soul gauge will increase at a higher rate. If demon pact is active when dark destruction is used the explosions from tagged enemies will be slightly bigger than normal.
Below I have included a shot of what the game might look like minus the enemy which I haven't designed yet :P also the map is actually one from bubble bobble on the NES but it's just to give you some idea of what I'm aiming for.
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I hope to have a proof of concept flash game ready for about mid February.
The second project I have been working on is a short story, it's kind of embarrassing but I really like the idea behind it and I was inspired by the rift in our own society about video games, so here is the general overview for it.
The people of the planet are very spiritual, the deities live amongst them and each individual person is assigned into their own caste for instance the religious caste is made up of priests and elders those who are closest to the deities and they wield power using religious artefacts to enhance their own peoples psychic abilities, you have the common caste, ordinary people who have normal lives divided between prayer and work , this caste has a very basic physic ability and finally the slave caste an almost drone like people who have lost their psychic ability and are forced to work the menial tasks below the ordinary people, their lack of any psychic talent is seen by the other castes as a sign of disfavour from the gods and because of this many people avoid those from this caste.
The story that I am writing basically involves a very low clergy member with extraordinary psychic ability the story will take you through his quest to find a relic of the gods which in his society is how you gain advancement.
Then later the gods start to disappear from the planet, it will follow his story of his investigation into the matter and the emergence of a race of people whose goal it is too conquer the planet using their advanced technology.
I don't really have much on this I'm still trying to sort of finish the story arc and decide where I want to take the story.
Anyway if you can think of any names for the game that would be awesome as I am completely stumped and if the game works out I'm thinking of joining XNA creators club and taking it onto the indie games.
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