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calvinsora

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#1 calvinsora
Member since 2009 • 7076 Posts

Wii started off weak, got SMG, got SSB: Brawl, got Donkey Kong Returns, got Super Mario Galaxy 2 (my favorite game this gen), got Xenoblade Chronicles, got Skyward Sword, got Kirby's Epic Yarn, got New Super Mario Bros. Wii, got Metroid Prime Trilogy, got Metroid Other M, got World of Goo, got the Bit Trip games, got No More Heroes 1 and 2 and a number of other games. Personally, it's only got a lot, LOT stronger as the time has passed.

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#2 calvinsora
Member since 2009 • 7076 Posts

[QUOTE="nameless12345"]

Well well, looks like GameSpot likes a rehash of a 10 years old FPS in upgraded graphics better than a *fully new* Zelda title with *well implemented and totaly not broken* controls.

So much for the credibility of this site :lol:

dr-professional

To be honest you Zelda fnas hype almost everygame to be the next coming of god and think it will split the seas, so I think it's about time someone smacked some sanity into your heads. Especially with a broken combat system which is broken. Oh and more repetitive dungeons!

The game has a 9.4 average metacritic rating, it's not doing badly at all :?

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#3 calvinsora
Member since 2009 • 7076 Posts

If we're talking about FFs alone, since that's what we're doing now, here goes my list so far:

1. FFX
2. FFXII
3. FFVII
4. FF Tactics
5. FFIX
6. FFXIII
7. FFXII Revenant Wings
8. FFVI
9. FFX-2
10. FFI
11. FFII

I haven't played FFVIII much, it wasn't so far that much to my fancy. FFIII is the same (the remake), really want to get IV.

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#4 calvinsora
Member since 2009 • 7076 Posts

Xenoblade Chronicles is a brilliant game that got a great score here, I wouldn't rule it out. Also, there are habitually ten nominees. Finally, the nominations are a group vote, SS could still get on there seeing how only Tom felt it was a 7.5 and it's been almost universally praised elsewhere. I'm not saying anything bad about Tom, btw, great reviewer, but the fact remains that the majority of reviewers playing SS like it a lot.

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#5 calvinsora
Member since 2009 • 7076 Posts

Dark Souls and Xenoblade Chronicles say hello...

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#6 calvinsora
Member since 2009 • 7076 Posts

Zelda: Skyward Sword is just a typical rehash Zelda game.......and that is sad.AtariKidX

That was TP. Again, SS is drastically different from most Zelda games, even without mentioning the one-on-one combat.

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#7 calvinsora
Member since 2009 • 7076 Posts

Can we please stop with the Zelda threads already? It isn't a perfect game, far from it, I actually own it since last week. It IS the same since the N64 days, sorry to tell you and as hard as it might sound, CoD evolved more than Zelda :/ Maybe some people just need to have a look at such games without nostalgia / fanboy eyes, especially those who haven't played it at all. And don't forget, it's just one person, there are tons of reviewer out there that give a 9-10 for every Zelda title until the franchise dies

ArchoNils2

Luckily, the N64 days were amazing. This is coming from a guy that played OoT for the first time last year, so no nostalgia here.

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#8 calvinsora
Member since 2009 • 7076 Posts

The gameplay is part of the mechanics of DOA, so a change in the way you play the game in effect changes how the game plays overall. Though this may go into a simple semantics debate if anything else.

Lack of voice acting to me doesn't equate old. I just don't see the connection. It's like calling all 2D games old simply because that was the norm back then. It may have been a technical limitation back then, but not having voice acting is now a simple matter of choice and prioritization.

As for story, I can't agree that it only acts as an enhancement. I've had games that have felt worse in part because of their story. I'll use an example: God of War. The game is in many ways a holy cow, I cannot speak ill of it without being lashed at. However, I felt the story in that game greatly broke down the pacing and impeded the overall experience. Let's put this in perspective. Super Mario Galaxy 2 is without a doubt my favorite game of this generation. If Nintendo had decided to put a story in there, they would have interrupted the flow of the game itself, taking the focus off of what it did so exuberantly well. That was one of my few problems with the original Super Mario Galaxy, it tried to cram a story into the mix to (IMO) ill effect. It wasn't a bad story in some parts, it was just unnecessary. Not every game needs a story is my point. I do love a good one, after all, MGS4 is one of my favorite games ever, but when it's not necessary, it shouldn't be there period.

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#9 calvinsora
Member since 2009 • 7076 Posts

I play games that are good, so of course I play indie games. Doesn't have time sounds like a ridiculous excuse for not knowing a thing about indie games in general.

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#10 calvinsora
Member since 2009 • 7076 Posts

[QUOTE="calvinsora"]

[QUOTE="call_of_duty_10"] While I do not mind it when someone does not agree with me,I always expect to hear the reason for it.

Please elaborate why.I honestly cannot see how SS' game mechanics are not old.

call_of_duty_10

The first Zelda is a 2D game, with 8-bit graphics, a tiny memory, a convoluted overmap, and a button-configuration.

Skyward Sword is 3D, with a cel-shaded animation, full motion control and a lot more variety.

If you're talking about general goals (treasure-hunting and exploration), then I could argue that Halo has the same mechanics as Wolfenstein 3D, released 19 years ago. It's the same argument.

Ahh,yes. Almost forgot about the 2D zeldas. I was indeed wrong about the 25 years comment. However,if you compare it to ocarnia of time,it does feel the same. It lacks things that every game has these days,like voice acting,towns that are not empty etc. Controls are not part of the game mechanics.Because if they are,multiplats like,say,skyrim have different game mechanics on consoles and PC,which is obviously wrong.

The controls are indeed part of the mechanics if the controls considerably change the ergonomics of the game system itself. Take for instance Dragon Age Origins. The game is actually quite different between the PC on one hand and the consoles on the other. The reason for this is the control system. Different control systems often demand drastically different mechanics. In the same way, a full one-on-one control scheme gives completely different possibilities of interaction in the game.

I don't care for voice-acting in my Zelda games, don't ever want it. A thing being common on some grounds does not mean it is a universal standard, some games are just better without it. I'd say the same about general story, I don't want all my games to have big elaborate storylines, I'd rather want a game that is focused on gameplay instead. The towns also aren't empty, though again, I don't see how that is bad.

I'd say the major difference is exactly how you interact with the game, much of it has changed between generations and I'd say there were paradigm shifts between some of the Zelda titles. That's why I for instance love WW a lot more than OoT. I also like MM more than OoT, while we're on the subject.