Giant Bomb just did a Quick Look:
cfisher2833's forum posts
So there is no stats, no min-maxing, little RNG, no dialogue trees, no set pieces or cut-scene-riddled gameplay, and the game requires full player-input in order to progress.
Sounds like I need this game.
Well, there are stats and your weapon/magic damage does vary, but it is an action RPG, so skill can make up for a lot of that. The only cutscenes in the game are at the very beginning and the very end, and they're pretty short. The story is conveyed in a Dark Souls-esque manner. And yeah, there's no set-pieces of any sort, although there are traps....many, many traps, but to be fair, a lot of those traps warn you. For instance: there's one trap where you stumble across a really nice item just laying about on a shelf waiting for you to grab it with a piece of paper next to it that says "I dare you."
@papatrop: Nah, it's mostly simple.
There's really no story or characters. It's pure dungeon crawling. You take controll of 4 prisoners who are trying to escape the dungeon and that's about it. No dialogue.
The RPG elements are straight forward. Since the combat is real time and grid based, it's not too difficult, so give them some gear, some spells, some weapons. Obviously you're better off checking to see if your party has a variety of tools, but otherwise, you're good.
Look at the game has more of a dungeon crawler with RPG elements than a pure RPG. Not has simple has an action game with progression systems, but fairly simple.
Also, there are puzzles. That's the focus on the game.
Not remotely true. There very much is a story. The Island Master, the island of Nex, and your arrival there were for a reason and the game clearly conveys it so long as you unlock the right ending and make sure to read the lore around the islan. But you are right that it doesn't convey the story through direct dialogue and such--it's revealed through notes, paintings and writings on walls and stonework, and via the end game cutscenes.
I don't know about that. A guy on the Grimrock forums just beat the game on ironman hard with old school mode and single crystal use only mode enabled, and from the sound of it, it seems like it was one of the hardest things he's ever played (Link). Normal mode with none of the crazy shit checked off I would say is probably easier than Dark Souls.
I haven't tried something as insane as that, i can't comprehend how that guy accomplished it. Yeah, that is without a doubt significantly harder than Dark Souls. :P
Yeah, even the devs in that thread were astonished that the guy managed it, and on his first playthrough at that, which is really hard because it takes a while to really memorize those crazy huge maps. Even they admitted that they probably couldn't do what he did.
"Old School" always scares me when it comes to RPGs.
Anyone with a good opinion on this game series that can tell me how "old school" it is? I don't care about the first person grid-based movement system. If that's the only thing that's old school about it then I wouldn't imagine it's too bad.
Legend of Grimrock was a homage to first person dungeon crawlers, the only thing old school was its inspiration, the game itself was streamlined and easy enough to get into, not to mention gorgeous and filled with fantastic level design.
It's a dungeon crawler with high focus on level design, avoiding traps, combat, loot collecting and a minimalistic story, basically if i were to compare, i'd compare it to Dark Souls, because it's also a dungeon crawler with a minimalistic story. It's not as hard as Dark Souls tho.
This sequel seems to improve upon everything that made the first one great, and offer far more variety.
I don't know about that. A guy on the Grimrock forums just beat the game on ironman hard with old school mode and single crystal use only mode enabled, and from the sound of it, it seems like it was one of the hardest things he's ever played (Link). Normal mode with none of the crazy shit checked off I would say is probably easier than Dark Souls.
@Gamerno6666: @Cloud_imperium: When did everything become apples and oranges. Man...you youngins nit pick everything apart.
Back in my day....when we said Super Mario was better than so-and-so game....no one was like "Yeah, but that game is a grid based non factual anti border line of the aspect of gameplay with a hint of circular brawler".
We were just like "this is a game....and this is a game....and they're both RGPs" and then we compared them.
Well, first off, RPG is one of the broadest genres in gaming. Divinity Original Sin and Dark Souls are both RPGs, but they're completely different styles. Second, nobody gives a shit about you comparing the two games, because you've played neither and thus don't have a fucking clue what you're talking about. Thirdly, Bioware can suck a bag of dicks.
I'm not comparing them though :(
Don't be salty....Grimlock won't suck to the 4 ppl who enjoy it :)
I am not being salty; I just fail to see how you can adequately compare two games which you've never even played. It's asinine. btw, the first Grimrock sold 900,000 copies
@Gamerno6666: @Cloud_imperium: When did everything become apples and oranges. Man...you youngins nit pick everything apart.
Back in my day....when we said Super Mario was better than so-and-so game....no one was like "Yeah, but that game is a grid based non factual anti border line of the aspect of gameplay with a hint of circular brawler".
We were just like "this is a game....and this is a game....and they're both RGPs" and then we compared them.
Well, first off, RPG is one of the broadest genres in gaming. Divinity Original Sin and Dark Souls are both RPGs, but they're completely different styles. Second, nobody gives a shit about you comparing the two games, because you've played neither and thus don't have a fucking clue what you're talking about. Thirdly, Bioware can suck a bag of dicks.
I'd be surprised if the Souls games cost anywhere near the amount of money that most AAA Western games blow through.
Doesn't the grid based design limit the level design?
I can understand why they did this before the days of 3D because you had to use 2D assets and space was an issue with many of the games being on floppy disk. I don't understand why you would copy paste a formula that was designed around a technical limitation.
But other than that is the game any good? Is there any strategy of is it just pixel hunt for the best items and win type of game?
I don't really see how it limits it. The game has incredibly expansive levels utterly jam-packed with secrets that take you underground, underwater, in deserts, in swamps, and bogs, and what have you. Here's some pics showing off the majority of the maps in the game:



Now, is it any good? Yes....it's incredible. I am seriously torn between this and Divinity: OS as best RPG of the year. I just beat it a few hours ago; totaled I believe around 30hrs--loved every minute of it. I can't wait to see what the community is gonna put together with the dungeon editor tools now that there's so many more assets to work with.
Log in to comment