@chaplainDMK: There is no way to get a metric. But just visit any thread over there, and you will notice pretty much nothing but pure hatred for that game. That place has pretty high negativity overall, but for that game it is especially high.
It served as much of a purpose as the aging mechanics in the Wizardry series. It is something that drove you forward and gave you urgency. It may not have been strict enough, but even then, is that a problem, it let you do whatever you wanted, as long as you didnt dally around too much. It was an excellent mechanic.
"Towns were basically theme parks of various social themes the game wanted to explore. Vault City was a xenophobic technocracy, New Reno was hedonistic anarchy, San Francisco was a parody of Scientology, the Enclave were racist nazis etc. etc.."
Notice something they all have in common?
As for the GECK, its less absurd than you seem to state it is. Essentially the GECK is just a very potent fertilizer. Containing seeds, and a few other stuff necessary to start a community.
They made a misstep with Fallout 2 and then Bethesda took the mistakes of Fallout 2 too a whole new level. They didnt even achieve anything aside from "lol, so randumb!"
Furthermore, Bethesda made even more logical failures and clearly did no research of the established Fallout canon and influences. They show no understanding of how societies work or on 50s sci fi. They took one of the more memorable RPG settings out there and replaced it with a poorly researched, poorly thought out, setting not only contradictory with what it replaced, but also contradictory with itself.
Which brings me back to this,
http://pastebin.com/kV9zJkxu
Why is everyone so mad at fallout 4?
Graphics whores, Weaboos.
You forgot people with standards.
Notice how you had entire towns built up on singular ideas?
And again, we wont agree here, but I find stuff like a 160 year old tanker ship just being in running order, having enough fuel to make it to the oil rig in a world where apparently there was next to no oil, and finally for a guy born into an apparently African tribe to be able to pilot the thing effectively to dock at the oil-rig just as insane as anything Fallout 3 ever did.
Also G.E.C.K. was retconned into being seeds, in Fallout 2 you'll remember it looked like this:
Now I'm sorry, but I don't see much seeds in that. Never was it stated as such. It was always pretty much a massive MacGuffin, with the original description being "Just add water and stir".
As a side-note, I agree that Fallout 2 definately had way more choice and decision depth than Fallout 3, but to denounce the game for that, and coupled with pretty damn obvious double standards, is pretty stupid to me. I
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