Surely none of those things can single-handedly redeem a game
e.g. I'd pass up a game with terrible graphics but awesome gamplay for a game with better graphics and similar (but not quite as good) gamplay
Purely because graphics, sound, story & control are all forms of stimulation or feedback from the player and the more connected the player is to the game the higher the fun factor or gameplay is.
Hence people could easily argue that tetris has better gamplay...the tetris song, bright coloured blocks, simple control...than Haze which in its defence beats Tetris in the story department...just!
Then again I'd say I'd forgive a game more for its downfalls if it has an awesome story...but I wouldn't play a game purely for its story...so I guess story matters to me most in terms of dragging me through what I'd most likely still call a terrible game.
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