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cheapness1

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#1 cheapness1
Member since 2003 • 883 Posts

[QUOTE="cheapness1"]

[QUOTE="DAZZER7"]

Does anyone remember that head-tracking demo using the Wiimote? This technology would be perfect for that as it is ALREADY tracking body movements. You could still play the shooter with a normal controller but imagine being able to lean left or right to get a different view.

I think many of you are assuming this tech has to be used on its own...it doesnt. I dont think this tech is going to appeal to really competitive gamers but judging by the videos, I don't think Microsoft intends it to be. They're countering the Wii's accessability for typical non-gamers. This is a step further. How much more accessable can gaming get than to take the actual controller out of the equation.

Going back to playing shooters, you could still use a contoller of some sort for aiming, but (as someone has already mentioned) imagine stopping and actually ducking behind cover, moving your head in and out of cover to get a view but also being careful not to expose yourself too much. Imagine doing the arm action to throw a grenade around the corner or over cover. You've just ducked down but you reach and throw a grenade. Imagine also melee attacks in shooters, heck even jumping etc.

I personally would love to stand in my living room, with my 360 controller in my hand, surround sound on, using the controller for all the typical shooter controls but then doing all the additional movements above. I imagine it would be quite immersive, especially, like I said, looking round corners!

DAZZER7

Microsoft's big point was they were getting rid of peripherals with Project Natal which is why though your idea sounds cool it wouldn't happen unless Microsoft back tracked.

Also once you start using Natal in conjunction with a controller it becomes alot more like the Sony system.

True, but I'm talking about how this would fit in with existing games. We've already seen it work with a racing game that wasn't even developed around this tech. Existing games could be patched to add additional features. Better yet, you could be given the option of controller + natal, just controller or just natal. The general point being, there are tons of options and the ones I mentioned in my previous posts would certainly compliment standard FPS gameplay mechanics, no?

I agree that would be cool but as I said that isn't Microsoft's "vision" games that get Natal functionality are most likely gonna be Natal only control not hybrid as you suggest unfortunately

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#2 cheapness1
Member since 2003 • 883 Posts

[QUOTE="cheapness1"]

well the fact theat the sony demo focused on how it could be used for RTS, FPS and even RPG games kinda proves they're thinking of hardcore games!

screechmario

yeah Nintendo had similar demonstrations when the Wii was unveiled.

I think we all know where Nintendo's focus is...a very different attitude compared to Sony

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#3 cheapness1
Member since 2003 • 883 Posts

I'm sure you figured out in 36 hours what Microsoft couldn't figure out in a decade - that Natal can't possibly work.

Baranga

I'm sure Microsoft would go about e3 announcing the limitations in it's brand new motion control "vision"

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#4 cheapness1
Member since 2003 • 883 Posts

Does anyone remember that head-tracking demo using the Wiimote? This technology would be perfect for that as it is ALREADY tracking body movements. You could still play the shooter with a normal controller but imagine being able to lean left or right to get a different view.

I think many of you are assuming this tech has to be used on its own...it doesnt. I dont think this tech is going to appeal to really competitive gamers but judging by the videos, I don't think Microsoft intends it to be. They're countering the Wii's accessability for typical non-gamers. This is a step further. How much more accessable can gaming get than to take the actual controller out of the equation.

Going back to playing shooters, you could still use a contoller of some sort for aiming, but (as someone has already mentioned) imagine stopping and actually ducking behind cover, moving your head in and out of cover to get a view but also being careful not to expose yourself too much. Imagine doing the arm action to throw a grenade around the corner or over cover. You've just ducked down but you reach and throw a grenade. Imagine also melee attacks in shooters, heck even jumping etc.

I personally would love to stand in my living room, with my 360 controller in my hand, surround sound on, using the controller for all the typical shooter controls but then doing all the additional movements above. I imagine it would be quite immersive, especially, like I said, looking round corners!

DAZZER7

Microsoft's big point was they were getting rid of peripherals with Project Natal which is why though your idea sounds cool it wouldn't happen unless Microsoft back tracked.

Also once you start using Natal in conjunction with a controller it becomes alot more like the Sony system.

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#5 cheapness1
Member since 2003 • 883 Posts

[QUOTE="wooooode"]Graphics king is only for games that are out.Shattered007
Okay, So, why when ME1 AC1 where out they weren't even considered and they look just as good as Uncharted and GeOW IMO

Well mass effect runs on UE3 so technically should be basically on par with GeoW & UT3.

I think when talking about graphics king you have to look on a technical level rather than just art direction (which is opinion based)

in which case Mass Effect though good looking isn't too impressive. I'm not sure about what AC does technically so I can't say much about that.

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#6 cheapness1
Member since 2003 • 883 Posts

[QUOTE="Cherokee_Jack"]I just think it's funny that it's apparently "only possible on the PS3".khoofia_pika
Yeah. It could have done on any console you know. That "possibly only on the ps3" is just crap.

i think thats more about the open nature of PSN compared to Xbox Live...hence why you don't see as much user-content focused games on Xbox Live like UT3 (with mods) or LBP

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#7 cheapness1
Member since 2003 • 883 Posts

well the fact theat the sony demo focused on how it could be used for RTS, FPS and even RPG games kinda proves they're thinking of hardcore games!

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#8 cheapness1
Member since 2003 • 883 Posts

TC, Did you watch the trailer???? It has a racing game, and Godzilla-esque game, a skateboard game, etcPOJO_MOFO

Those weren't real games....that was their "vision".

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#9 cheapness1
Member since 2003 • 883 Posts

look at the contrast of last-gen consoles to what we've all seen at e3 this year...that's all because of competition in the console market!

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#10 cheapness1
Member since 2003 • 883 Posts

Sony patented this controller a while ago...