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chronocommander

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Just Cause is still one of the - if not the - most beautiful open world game series ever made (sorry Rockstar, your games are better but in sheer visual pizzazz JC takes the cake), hopefully they amp up the silliness in JC3 (this guy looks too much like Rico for it not to be) and maybe add a bit of actual story. But even if they don't, it'd still be awesome. JC2 was one of the most surprisingly good games I've played, JC1 was very shallow, repetitive and boring but JC2 had such flair that even if there is repetition, it's a game you can just keep coming back to because the map is so huge and varied and above all FUN!

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chronocommander

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This is an interesting solution to solving the backwards compatibility problem, as costs go up, including the chips for increasingly complex previous gen consoles to enable backward compatibility is difficult, as was amply demonstrated by the initial run of PS3s and Xbox360 consoles, all of which pretty much dropped backward compatibility support (in the case of the X360 a good collection are emulated well enough, most of the library doesn't work, the PS3 only has BC on the original models but offers much of the major older titles as PSN downloads - pity can't "trade-in" existing games - or as HD remakes). While this kind of service could work in high bandwidth countries, I don't see it working for many years more in most of the world because of lag. Still, smart move here.

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chronocommander

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@deltaalphagamma @hotpugz They look a 1000 times better on a PC emulator with a few plugins any current PC can use.

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@MooncalfReviews@chronocommander I can understand your reasoning but you've forgotten the most important determinant here: the game is being made for next gen systems, which will not allow to just reuse the same textures, models etc, this is not an incremental jump, it's a leap ahead, new setting, new gameplay mechanics, new engine, new hardware, new characters, new story. 2 years is extremely unlikely a dev time for a new entry of this scale. Also, 1 year of dlc is pretty much par for the course, ME2 had that, Skyrim has that, but also this was the plan all along. The final hours of ME3 documentary states that too, this was part of the plan all along ("supporting the game for one year").

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@DecapitatedOrc Maybe the reason he's saying that is there was a multiplayer co-op dlc teased with the same screenshots a short while ago that uses single player savedata, if this is that dlc, I'm pretty sure it won't live up to a good single player DLC.

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@MooncalfReviews That's a completely unrealistic estimate, a new engine and series planning takes easily around 4-5 years to get done (the first ME and Assassin's Creed took this much time), even if they have the engine ready (vanilla frostbite 3 will need tonnes of edits to fit in ME anyway), the actual series planning itself could take a year or two during which time their developers and art teams would have lapses of inactivity. Better have them put to work than laid off and a new group hired when actual production starts. Sure, this may detract a bit from core ME4 development, but practically speaking that's very unlikely to have happened. 2 year dev cycles only happen with smaller games or sequels with a team pushed to breaking point or multiple studios filling in the gaps, we all saw where that lead AC.

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@gatsbythepig So an announcement on something you cared to actually comment on is not news anymore? Blame the studios releasing drip-feed info rather than the news site doing its job. I personally actually prefer these tidbits of news spread over a long period of time rather than the complete silence that existed for years until one forgot the game in question as was common in the early 2000s.

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Edited By chronocommander

@LilyxLightning @DannyC_pt The vocal bunch of nerd ragers and trolls are a serious problem these days. They make reading the generally good comments a chore. I dunno how the people handling Feedbackula manage to wade through it all without getting a brain hemorrhage.

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chronocommander

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@SSL_Syn @Ladiesman17 @Daian Exactly, this is just more MS bullshit numbers like the total number of millions of hours spent by all players of a game on XBL, what does that number even represent? It's completely meaningless! Average playtime, number of concurrent players, all that makes sense and is useful, adding together the playtimes is like a kid clicking a button on a spreadsheet and saying "Mommy look I made a big number!"