"Update: Microsoft's Marc Whitten clarified to IGN that not all of these features will be available at launch (including the ability to use any console as a dev kit), but the goal is to make the process have "as low of a barrier to entry as possible" for independent developers."
@pspearman @clynch0527 those arent gauranteed at launch, which is usually considered within the first few months of a games release. Also Titanfall may end up being a timed exclusive. But that hasn't been confirmed.
Flower was developed as a spiritual successor to Flow, a 2006 Flash game created by Jenova Chen and Nicholas Clark while the two were students at the University of Southern California. Flow was later developed into a PlayStation 3 game by Thatgamecompany in 2007 and a PlayStation Portable game by SuperVillain Studios in 2008. Flower was Thatgamecompany's "first game outside the safety net of academia". It was similarly named the "Best Indie Game" of 2009 by Playboy.
It was named the "best independent game of 2009" at the Spike Video Game Awards
At the Spike Video Game Awards, Journey won awards as the best PlayStation 3 game, the best indie game,and the game with the best music,and was additionally nominated for game of the year,and was released on the PlayStation Network on February 12, 2009.
All this can be back up if you look at the awards and recognition for each game, on the official website for Thatgamecompany.
@Darknight765 @Hig1134 But you will spend your money on a company who had to change their policy twice? How can you trust that? They took it out, they could EASILY put it right back in at the last minute. This is Microsoft afterall. They are notorious for throwing in horrible software patches. and changes later on down the road.
@murderek @Darknight765 Ill give them that on the rumble triggers, for some games, I see it being great. But I also see it getting annoying for some games as well and would hope there would be a way to turn it off. cloud processing has its ups and downs, youre left with less power if you cant get online. but also stating that the console needs to connect to the internet to perform better, is a bad move. it should perform to its maximum capabilities, out of the box. HDMI pass through is cool and all, but it will only be useful in some situations like, monitor something on your xbox while watching tv. the focus on tv really takes away what the console should be about, and thats gaming. all those extra features really take away some of the potential in power the xbox one could have. im not dissing the console, im sure itll be good. microsoft is just trying to make it seem like they are offering tons of features at a great price, when a majority of its consumers, arent buying it for those reasons.
@Hig1134 Not to mention, didn't they say they are still going with the "if you're connected to the internet, because of the servers, your games will perform better?" If so, wouldn't that mean, offline gaming would have poor performance? Yes, i do believe it would.
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