@Blank2k2 Waiting the 30 to 45 minutes for the initial download before playing is still better than waiting as much as 4 to 8 hours (if not a lot more, assuming your connection is really that crappy) for the entire game to download before you can play. The way it is now, if I'm going to share a game with a friend, no matter what kind of connection they might have, I'd have to give him my login info the night before I come over, just so he can let it download overnight and be ready for us to play the next day. Even with a crappy internet connection, the planned download method on the PS4 is going to be infinitely better than that.
@CaveManCobb @COPMAN221ISBACK @xXxIRyanxXx Difference being, with the PS4's download coprocessor, you won't have to wait hours for a download to finish before you start playing, unlike on the PS3 and Xbox360 right now. Supposedly you will be able to start playing mere minutes after starting the download.
@Moonio79 Gaikai is really just a way for them to introduce compatibility into the console, not DRM restrictions. The PS4 can't run PS3 and earlier games, but it can stream them through Gaikai. Chances are they will either add Gaikai as a PS+ benefit or come up with a separate "unlimited streaming" subscription model, like a Netflix for games. They certainly aren't going to shoot themselves in the foot by going back on all this good faith they have built up and adding in back door DRM restrictions at a later date, they are generally smarter than that.
As for moving to just digital, that is already happening, there is no avoiding it. Mobile has been there from the beginning, PC is practically there already with services like Steam, consoles are not far behind. Once they added a large hard drive and a digital store to consoles, it was inevitable that physical media would eventually fall to the wayside, but it is not likely to happen in this particular generation. MS made the mistake of trying to force that future too soon, while Sony is apparently fine with letting it happen at its own pace.
Correlation does not equal causation. The fact is, a demo lets people know a game sucks before they buy it. Without a demo, they might buy it blindly, but the game still sucks. The fault, in the end, is in the game, not the demo.
@EDFXNights Oculus Rift is interesting, but let's face it, it is never going to be anything more than a niche product, mostly something for game devs to play around with. It's way too expensive for it to get any kind of wide adoption (a $300 gaming peripheral!? No way) and it would be stupid for any console maker to make it a focus for their machine. 3D TV based gaming never took off and look how much time and money was already wasted on that, so why would anyone risk money on something that is even less likely to be in the average household than a 3D TV?
@123whatever @hordaak Not to mention, Sony has not built the DRM infrastructure into the console itself, unlike MS who built the console around a DRM scheme. Don't forget, MS only changed their policies, the infrastructure is still there and can be turned on at any time.
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