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DarthBuzzard

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#1 DarthBuzzard
Member since 2019 • 360 Posts

@Lebowski1 said:

@darthbuzzard: it's quite telling when i go to a cinema and now find the screen to be relatively "small" lol (altho in reality of course the VR is the small screen... Great tech tho means no eye strain, altho im finding the quantity of time im wearing it is messing with my forehead a bit sry if too much detail haha. My unit was bought 2nd hand and can tend to cut out quite often when i move too much, any ideas on whats causing that are welcome. Wish id bought it new tbh.)

Edit: in defense of tvs, vr will never have as good resolution bc the screen is so much smaller. I find it a very worthwhile tradeoff, and any game with text too small to read in the maximum size setting just has bad UI in my opinion (the worst example being boring xcom clone Phantom Doctrine which only shows one key number in a size and colour scheme unreadable on vr. Xcom itself never has any such issues).

That won't be an issue because there's a limit to human acuity. It's 8K. Once VR can reproduce 8K screens then it will be no different.

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#2 DarthBuzzard
Member since 2019 • 360 Posts

@Grey_Eyed_Elf said:

The only way VR can seriously be the future for gaming is if its literally the console IMHO... As a additional piece of hardware it limits the audience and not to mention the amount of interest big developers will have towards it.

The only other way would be WHEN consoles are nothing more than APPS on your TV and are subscription based cloud powered services only then VR would be more appealing to the mass public as they didn't have to buy a console so the peripheral would then be easier on the wallet and to justify.

That's just how I see it.

That's called the Oculus Quest. It's here today at $400 and selling out all the time, not to mention it keeps getting glowing reviews and is hitting quite a few best of 2019 tech products lists.

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#3 DarthBuzzard
Member since 2019 • 360 Posts

@Lebowski1 said:

@darthbuzzard: it's quite telling when i go to a cinema and now find the screen to be relatively "small" lol (altho in reality of course the VR is the small screen... Great tech tho means no eye strain, altho im finding the quantity of time im wearing it is messing with my forehead a bit sry if too much detail haha. My unit was bought 2nd hand and can tend to cut out quite often when i move too much, any ideas on whats causing that are welcome. Wish id bought it new tbh.)

I hear the Valve Index is great for watching movies because of the increased field of view and audio quality, and the comfort is improved too.

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#4 DarthBuzzard
Member since 2019 • 360 Posts

@Lebowski1 said:

I just use it for "cinema mode" as an alternative to a tv, so im all set whatever the future may hold! ;D

That's exactly why no one growing up in 2035 will be using TVs. There's so many disadvantages to having a static TV when you can have a perfectly configurable infinite supply of portable TVs.

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#5  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@dzimm said:
@subspecies said:

Short answer: VR is here to stay.

Probably, but I expect it will always be an expensive niche product. Most people, including gamers, simply have no interest in it.

Case in point, here are the latest usage statistics for X-Plane 11:

http://dashboard.x-plane.com/

Flight simulation is, in my opinion, the ideal use case for VR. It is the sort of specialized tech that flight sim geeks should love, but as of this post, only 2.06% of X-Plane users have tried VR!

Your comment doesn't make any sense. Most VR headsets are like what, $200-400? And can you name me a single mainstream hugely diverse technology that anyone cared about in the first 5 years of it being on the market? People didn't care at all for game consoles or PCs or smartphones or all these other gadgets. Everyone thought they were all fads.

So using that as some kind of argument just discredits it. If no one cares in 5-10 years from now with consistent market presence then clearly it's a failure. But you can only decide on that at that point and no sooner.

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#6 DarthBuzzard
Member since 2019 • 360 Posts

Oh what joy. Let me think. No.

VR will get more popular until it's just as popular as smartphones. Humans have been heading towards VR since the beginning. To simplify it, we went from cave paintings to live theater to movies and TV to gaming and the final bus stop is VR and AR too. Someone growing up in 2035 won't give a rats ass about TVs or monitors. They might still play the occasional game with gamepads and mouse+keyboard, but most of their gaming will probably be with VR because it's going to be far too good for most people to justify playing a different way.

It will be the dominant form of gaming but will still allow for the more niche use of flatscreen games.

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#7  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@sakaixx said:

That articial shortage lol.

Anyhow for real though, I am very positive about VR but I dont see the hype of Oculus Quest anywhere. Am I in the wrong side of the world or what?

It's not artificial at all. It does them no favors to limit it on purpose.

There was a marketing video with about 17 million views and lots of huge billboards around places like San Francisco.

It also has this fairly common effect of getting people to buy it after trying it, probably more effective on that front than any tech product in years. Word of mouth is working well.

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#8  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@R4gn4r0k said:
@darthbuzzard said:

Except they are making games. Infact, they are nearing release to a new Half Life game releasing this year.

A new half life but without showing any trailers or screenshots?

Plus all the writers left so Valve won't make anymore singleplayer games.

It's happening, and it will be revealed at The International 2019 in late August. Set your calendar. And no, some of the writers returned a while back.

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#9 DarthBuzzard
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@R4gn4r0k said:

I thought Epic exclusives would be a thing of 2019, but nah, they are taking this into 2020 as well.

On one hand I like what Valve is doing: they still have the best place to buy games, they have the steam workshop, they don't spend silly money on buying up exclusives.

On the other hand I hate Valve for not creating games anymore.

Except they are making games. Infact, they are nearing release to a new Half Life game releasing this year.

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#10  Edited By DarthBuzzard
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@kuu2 said:

@darthbuzzard: Yes I like popular things. Cars, planes, cell phones, social media. You know things that are useful and last the test time. Not things like 3d, VR, and motion controls.

VR is far more useful than your cell phone. Are you really so ignorant to think that a silly cellphone or social media is somehow more useful to life than VR, when VR is a social media platform and a cellphone all in one?

Your cellphone won't even last a few more decades. No one will be using them when they can get their fix via VR and AR instead.