@darthbuzzard: it's quite telling when i go to a cinema and now find the screen to be relatively "small" lol (altho in reality of course the VR is the small screen... Great tech tho means no eye strain, altho im finding the quantity of time im wearing it is messing with my forehead a bit sry if too much detail haha. My unit was bought 2nd hand and can tend to cut out quite often when i move too much, any ideas on whats causing that are welcome. Wish id bought it new tbh.)
Edit: in defense of tvs, vr will never have as good resolution bc the screen is so much smaller. I find it a very worthwhile tradeoff, and any game with text too small to read in the maximum size setting just has bad UI in my opinion (the worst example being boring xcom clone Phantom Doctrine which only shows one key number in a size and colour scheme unreadable on vr. Xcom itself never has any such issues).
That won't be an issue because there's a limit to human acuity. It's 8K. Once VR can reproduce 8K screens then it will be no different.
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