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DarthBuzzard

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#1  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@kuu2 said:

A thread on a gaming site about VR and there is like 5 people commenting during the biggest gaming convention in the world. But VR is the tits. Ok guys.

I take it you used to listen to Justin Bieber and play Candy Crush then? Because apparently popularity is all you care about.

Since when popularity mean anything?

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#2  Edited By DarthBuzzard
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@kuu2 said:

VR is dead hence no one is talking about it at E3.

Bethesda talked about it. Sony aren't even at E3. We've also only had 3 conferences, not including Devolver Digital who are a lot smaller. There's a VR only Direct happening today as well.

Please provide more laughing material though.

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#3  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@Macutchi said:
@darthbuzzard said:
@Macutchi said:
@darthbuzzard said:

Red Dead 2 isn't remotely close to most immersive game this gen. That honor goes to either Lone Echo or Elite Dangerous which make Red Dead 2 look like playing with a toy, from a pure immersion standpoint. Red Dead has the most immersive open world and character relationships, but that's all it gets for immersion.

you don't get to define what makes a game immersive darth

Uhh, they are VR games. By definition they are always more immersive.

And only a Sith deals in absolutes.

you don't get to define what makes a game immersive darth

Uhh, they are VR games. By definition they are always more immersive.

And only a Sith deals in absolutes.

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#4  Edited By DarthBuzzard
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@Macutchi said:
@darthbuzzard said:
@Macutchi said:

i guess you can make a distinction between immersive and atmospheric, in which case rdr2 is a fair shout for most immersive game this gen. it's consistently glorious in its rich beauty and detail. alien isolation gets my vote for most atmospheric game this gen.

the lethargy around the controls are ultimately its downfall though and snap you out of the suspension of disbelief too many times to call it game of the gen too

Red Dead 2 isn't remotely close to most immersive game this gen. That honor goes to either Lone Echo or Elite Dangerous which make Red Dead 2 look like playing with a toy, from a pure immersion standpoint. Red Dead has the most immersive open world and character relationships, but that's all it gets for immersion.

you don't get to define what makes a game immersive darth

Uhh, they are VR games. By definition they are always more immersive.

And only a Sith deals in absolutes.

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#5  Edited By DarthBuzzard
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@Macutchi said:

i guess you can make a distinction between immersive and atmospheric, in which case rdr2 is a fair shout for most immersive game this gen. it's consistently glorious in its rich beauty and detail. alien isolation gets my vote for most atmospheric game this gen.

the lethargy around the controls are ultimately its downfall though and snap you out of the suspension of disbelief too many times to call it game of the gen too

Red Dead 2 isn't remotely close to most immersive game this gen. That honor goes to either Lone Echo or Elite Dangerous which make Red Dead 2 look like playing with a toy, from a pure immersion standpoint. Red Dead has the most immersive open world and character relationships, but that's all it gets for immersion.

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#6  Edited By DarthBuzzard
Member since 2019 • 360 Posts

If true, 2019 is the craziest year of returning franchises in gaming ever. Baldur's Gate 3 Reveal, Half Life 3? Prequel? Reveal, System Shock 3 Reveal, Borderlands 3 Reveal, Kingdom Hearts 3 release, CoD: MW Reboot, and hopefully a release for FF7 remake.

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#7  Edited By DarthBuzzard
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@aia89 said:
@subspecies said:

I thought I knew what immersion was....and then I played VR. Seriously, nothing compares to the immersion of a good VR game. On PSVR, these are some VR titles that have blown me away in terms of making me feel as though I am actually inside of the game: Skyrim VR, Paranormal Activity, Firewall: Zero Hour, Wipeout, Dirt Rally, RE7, Astro Bot, Borderlands 2, Here They Lie, Transpose, The Exorcist: Legion VR, The Persistence.....and the list goes on and on. VR immersion is insane, period.

In terms of non-VR games, here are a few: Silent Hill (the first one on PS1), all of the Fallout games, Bioshock, Far Cry 2, Layers of Fear, Spec Ops: The Line, Enslaved: Odyssey to the West...and the list on and on. If you can't tell, immersion is a big thing with me, which is why I love VR so much, but I love it in regular flatscreen games, too. Always have.

I'm gonna pose you a somewhat weird question: Do you think pick-up-and-play games can ever be immersive? Let's say, platformers. Could they ever suck you in, or you feel somewhat detached from that world?

Astro Bot and Moss are both platformers and really immersive. Even in 3rd person, the level of immersion is well beyond what you can get out of flatscreen games and you will still feel attached to the world if it's done well.

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#8 DarthBuzzard
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Lone Echo, but even average VR games are always the most immersive games, so maybe that's cheating?

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#10 DarthBuzzard
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@mrbojangles25 said:
@darthbuzzard said:

We're at the gen 1.75 point. Gen 2 will be nothing like gen 1 which is why we're not there yet.

@mrbojangles25 said:

Yeah I was watching a video that was an early look of the the Valve Index and they sort of describe it as 1.5, not 2.0. 2.0 adds things and gets rid of what doesn't work in favor of stuff that does.

1.5 imo means we have simply improved what was already there. If Vive is 1.0, and Vive Pro is idunno 1.3, then Valve Index might be 1.5 or even 1.8 lol. But I don't think it's 2.0 yet. I mean, recall the jump from Playstation 1 to 2, and 3 to 4. Pretty huge jumps, and VR has a lot more going on (as in, a lot more areas to improve) than a console.

I don't think that diminishes the advancements in any way, shape, or form because getting rid of the screen-door effect is a pretty big deal imo, but 2.0 will need a bit more than that.

Just my $0.02 but I feel that VR "2.0" will need headset-mounted sensors, and to completely do away with having placed tracking sensors of any kind. Controllers will also need to be better. Screen-door effect needs to be gone completely. Larger play area for games that require movement would be nice as well.

VR 3.0 will hopefully be within 10 years and that when we will get wireless headsets

Wireless will happen with gen 2 in 3 years. It won't take anywhere near as long as you think.

Yeah I just don't like getting my hopes up hahaha.

They already have aftermarket wireless adapters, plus some inhouse solutions (I believe HTC had a backpack of sorts?), it just doesn't seem close to viable yet. I imagine battery life is probably an issue, and visual and audio data requires some serious bandwidth, even if it only is from 10 feet away.

Bandwidth is no big deal. Current wireless standards will hold up to whatever specs gen 2 headsets will put out, as you can use foveated rendering to cut down on the bandwidth.