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DarthBuzzard

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#1  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@XVision84 said:

Source: https://mobile.twitter.com/Naughty_Dog/status/1119028179593641984

Its supposedly the most ambitious cinematic shoot they've ever done.

Goty 2019 in the bag (as much as I loved sekiro and dmc ;().

That would be Half Life VR my friend. (as much as I'm looking forward to TLOU2)

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#2 DarthBuzzard
Member since 2019 • 360 Posts

@Pedro said:
@darthbuzzard said:
@Pedro said:

Good Lawd, ray tracing is not going to introduce ground breaking visuals because it’s already in use in games in the form of imitation or pre calculated. Most people would not be able to tell the difference and those who can will rely on frame by frame comparison.

Quake 2 and Minecraft disprove this. Raytracing (and pathtracing) is a big difference, but it needs to be done using a full pipeline without rasterization.

You literally can bake the same lighting effects without the need of real time raytracing.

No. Baking by definition means it's static. There's already a huge difference between baked lighting and simple dynamic lighting without raytracing. Bring in full raytracing and it's another big difference.

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#3 DarthBuzzard
Member since 2019 • 360 Posts

@Pedro said:

Good Lawd, ray tracing is not going to introduce ground breaking visuals because it’s already in use in games in the form of imitation or pre calculated. Most people would not be able to tell the difference and those who can will rely on frame by frame comparison.

Quake 2 and Minecraft disprove this. Raytracing (and pathtracing) is a big difference, but it needs to be done using a full pipeline without rasterization.

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#4 DarthBuzzard
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@watercrack445 said:
@Archangel3371 said:

Going to have to wait until we actually know what the next Xbox will be but I imagine both systems will mostly be pretty similar.

No, the next xbox will have no disc, no VR support, and all games will be streamed.

No disc is up in the air, but I'm pretty sure they will still have a SKU with one. VR support is obviously happening. There are multiple SKUs that will likely be dedicated to streaming one case and disc/digital installs for the other.

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#5 DarthBuzzard
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The biggest new feature here is the audio chip, which is a really important thing for VR. Can't wait to have spatialized audio standarlized in gaming.

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#6  Edited By DarthBuzzard
Member since 2019 • 360 Posts

@evil_loli said:

Hellblade is best play on Xbox One X!!!

PC is the best platform for the game. Even the developers believe this themselves.

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#7 DarthBuzzard
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@jeezers said:

Wonder what gaben has him doing nowadays?

proabably got him making cs go skins, or dota 2 voice emotes for 20 bucks a pop

He left Valve years ago.

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#8 DarthBuzzard
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I still need to try the demo on Switch. I don't use it portable much, so I may get the full game on Steam if I like it.

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#9  Edited By DarthBuzzard
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Would love if this ends up being PSVR2. True PS5 visuals on a wireless high resolution headset thanks to foveated rendering would be similar to jumping 2 console generations at once. VR games would never be visually downgraded again, and could even be upgraded visually compared to standard PS5 games.

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#10  Edited By DarthBuzzard
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@jaydan said:

@darthbuzzard: Thank you for actually being sensible in this thread with valid counter-arguments that don't boil down to saying "u mad" and memes of dismissal. More VR purists should be like you.

To get back at what you said earlier in defense of my post about VR needing a "trend". I think to supplement your counter-argument that VR actually needs to be like a smartphone in the sense everyone needs to have one, I very much see that as a trend of its own right. Being trendy does not necessarily mean it has to come down to a killer app video game being released that entices a consumer to buy one of the sets. I think Pokemon Snap VR would definitely be a trendy killer app that can truly boost VR's profile, and Nintendo would be stupid if they're not considering this - but a trend can be a matter like every house needs a microwave or every pocket needs a smart computer i.e a smartphone. Those were ultimately trends that at one point enticed entire society's to get into these types of innovations. It does not ultimately have to be a video game to boost this profile, but it needs to find the trend that makes owning VR practical for everyone. I just don't know if many VR companies have fully capitalized on that marketing strategy yet.

I see different stages of adoption. It's niche right now, but I can see it being adopted by gamers where it just becomes a standard part of gaming and basically a form of mainstream gaming. I see that happening with 2nd or 3rd gen headsets paired with killer apps because the jumps between generations will be profound. Maybe that market ends up with 100-200 million headsets.

But to get it adopted well beyond that like a smartphone as you brought up, it needs to be something that a grandma wants to use daily, and not just those in a retirement home with nothing else to do. Did you see the video? There are applications which can make VR core to our lives like smartphones are. Social VR and telepresence are the biggest reasons. I'm sure most if not all of us would immediately buy a well-refined headset that could let us go anywhere real or virtual and be with anyone else in the world. It also will just converge with AR and be one device rather than two separate paths that diverge.

The way I see it, socializing in VR is like how phones gave us the ability to call people, but now we can feel like we are with people. Telepresence is like how the Internet gave us access to information, but instead it gives us access to space.

There are some other things as well of course, and some stuff that comes off as weird preaching to most people like how you can change your sense of self and live new lives or have transcendary experiences outside human norms, since that's really weird to think about.