No. Mobile is going to die. Smartphones will be ancient relics in 20 years. The idea of a phone will be dumb and like how cassette players are to us today.
DarthBuzzard's forum posts
@darthbuzzard: Hahahaha! You're over-selling it, kiddo. VR is an inherently limited platform just by its nature. You essentially need to remain rooted in one spot, disconnected from the world around you. Most people do not find this appealing, which is why VR is largely ignored by gamers and completely ignored by everybody else. 10% adoption rate among all gamers across all platforms is a best case scenario.
Limited? Wrong. Rooted in one spot? Doesn't matter. You can still move about artificially. Disconnected? Yeah, just try telling that to Oculus Quest which can scan people into the headset.
50% adoption rate among all gamers worldwide is a worse case scenario. 90% or higher is best case scenario.
@darthbuzzard: So your blueberry bandit alt got shut down :(
You need to take the VR goggles off buddy because you're creating alts to try and push VR down everyone's throat and no one really cares about VR, a simple fact that you need to deal with :(
Don't have an alt dude. Hilarious how people make assumptions. If I was pushing it down everyone's throat, I'd be making lots of threads. I've made like 1 thread in the last few weeks.
@darthbuzzard: Personal computers initially were specialized, unintuitive, and obscenely expensive. It wasn't until MacOS and Windows made them easier to operate, and prices dropped that they really started to become mainstream (although a lot of people are still intimidated by them). It also helps that personal computers are almost infinitely flexible and can be configured to meet anyone's needs.
There is no meaningful parallel between the adoption of personal computers or smartphones, and purpose-built tech with narrow functionality and appeal like VR goggles. Personally, I think VR should be considered a yuge success if it is adopted and actively used by even 10% of the total gaming market.
VR is infinitely flexible. It's in the name. Virtual Reality. If I can easily go to any environment whether it's fictional or real and do all kinds of things in that environment or use it as an extremely versatile workstation all with intuitive controls, then it's clearly very flexible.
Anyone who compares it to gaming chairs, steering wheels, flight sticks and other similar stuff can be immediately regarded as... clueless.
Get a clue, dude. You don't get it.
Like home cockpits, articulated chairs, etc., VR is a specialized peripheral with a narrow purpose.
Heh, nope. Please continue missing the mark. It's always fun to watch.
I love watching the cognitive dissonance of VR fanboys as they try to rationalize the disconnect between their own enthusiasm and the fact that VR is a tiny niche within the gaming hobby and is entirely ignored by the mainstream consumer. If you like it, that's great, but don't try to fool yourself into thinking it's more popular than it really is. VR will never enjoy widespread success like smartphones.
I've never thought of it as being mainstream. I damm well know it's a niche at the moment. That doesn't mean VR always has niche applications. I've already told you the many things VR can do and yet you refuse to listen.
You can't use the whole "Well if it's not being used for much right now, then it never will" argument because that's exactly how PCs were considered. They were thought of as single purpose machines that are mostly useless until the defining features took off like GUIs, apps, and the Internet.
Look, I'm right on this. I've done my homework.
@darthbuzzard:
Don't get me wrong, VR will probably always be around to one extent or another, but it will remain an expensive niche within a niche, like articulated gaming chairs, or flight simulation enthusiasts who build their own authentic cockpits.
Anyone who compares it to gaming chairs, steering wheels, flight sticks and other similar stuff can be immediately regarded as... clueless.
Get a clue, dude. You don't get it.
Like home cockpits, articulated chairs, etc., VR is a specialized peripheral with a narrow purpose.
Heh, nope. Please continue missing the mark. It's always fun to watch.
@darthbuzzard:
Don't get me wrong, VR will probably always be around to one extent or another, but it will remain an expensive niche within a niche, like articulated gaming chairs, or flight simulation enthusiasts who build their own authentic cockpits.
Anyone who compares it to gaming chairs, steering wheels, flight sticks and other similar stuff can be immediately regarded as... clueless.
Get a clue, dude. You don't get it.
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