The nuanced levels of interactivity with objects and enemies is really incredible in that Boneworks demo. I don't understand how people can look at that and then go "VR offers nothing new and won't take off."
Rooms with puzzles can be incredible in VR with that type of finger and arm tracking. They already have some Escape Room VR experiences that take place in fantastical settings and have clever room puzzles to solve (and I can see escape room VR being a very popular social experience in a few years)
Some people are scared it will take attention away from their type of gaming or want resources spent elsewhere.
@darthbuzzard: Is that you blueberry?
Yeah, nope. I don't partake in blueberries. Much prefer strawberries.
Its funny how a "demo" is supposed to be awesome yet while the actual games are shit LOL.
Oh and buzzard, its funny how the resident VR nut job in blueberry bandit doesn't seem to post here about VR anymore and yet you do...

The demo is just to showcase mechanics that are easy to get across in gif format. It's a exceptionally easy to show you real games as well. And get that oversized chicken out of here.
Log in to comment