[QUOTE="desmondsultanas"][QUOTE="Luigi_Vincetana"]I'm not sure which to vote for. Sony's Ball on stick offers the best tech, but without a doubt the Wii Motion+ will be the most popular solution with the best games.Luigi_VincetanaWhat evidence do you have that Sony's ball on a stick offers the best tech? What technical specs? What games? You're simply basing this off a hype driven demo where they claim to be superior (as every company does) with no evidence whatsoever to back that claim.
It's called an understanding of technology and a good idea of what works in games. the demo's are enough to show me that Sony's is the best solution for motion gaming.
Natal is good tech, and the most accurate for full body tracking, but it's controllerless interface means it's applications to traditional genres are limited, you could do a neat boxing game or a casual waggle fest, but not much else (Well there's also racing, I guess, but if I want to buy an extra peripheral for driving I can get a wheel controller). It's also be the hardest to program for as the system needs to be able to identify anyone's body parts whilst wearing any type of clothing under any lighting condition. Not an easy task.
Wii motion plus can do close to 1:1 tracking of the remote's relative movement but since it can't track the sensor bar at all times it'll cost it a bit of accuracy, not to mention there's no full body tracking at all. However M+ is almost guaranteed to sell like hotcakes and will likely be treated by devs in much the same way as the N64 expansion pack. Expect lots of M+ enhanced and exclusive games.
Sony's Wand is superior to the Wii motion plus because by having the light in the players hand and the camera near the TV (the opposite of the Wiimote), the controller can be position tracked at all times, adding to the accuracy of the inbuilt motion sensors (from the looks of it, it does indeed look like is has both a gyroscope and accelerometer too). Pointer functionality seem like it'd be harder to program but preliminary libraries are already in place and has been demonstrated to work. On top of this the camera also allows for full body tracking (similar but slightly inferior to Natal). So overall it's the system that comes closest to true 1:1 motion tracking and is practical to apply in game, thus in my eyes the best tech. The problem is, first, it's very, very early which means it won't release until it's probably too late, in the consumers eyes. Secondly, it require both the camera (which though already available, no one has) and the controller which makes it a bit pricey. This will likely kill it's potential to penetrate the market this gen but I could be wrong. How are you going move your character around the screen with Sony's tech? They had no nunchuck type announcement? How are you going to engage in four player multiplayer with this technology? Pretty much the staple of party gaming? Without having answers to these questions it seems you haven't made much of an analysis. You are not a hardware developer, nor have you played any games that support this technology so you are basically hoping that Sony's device is superior without any technical data to support your claims, on your speculation. We have no idea what the pitfalls of this technology are and you are basing your claims on a demonstration driven by corporate hype.
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