@WitIsWisdom: I totally agree with a lot of what you're saying, but there are a few things I'm not so onboard with.
Can you explain what exactly you like about leveling up in a mp shooter? And which games do it the best? If that's your thing, fair enough, but I can't think of a single time it actually added enjoyment for me. Same with a battle pass, or really any kind of monetization. Gear customization, in the sense of what are you going to spawn with, can be mechanically interesting, but neon zebra skins, and stupid dangly charms actively piss me off. Even something like a cod gunsmith introduces either a level of analysis paralysis that I have no interest in dealing with. Or it eventually boils down to handful of meta builds. Which again, only gives an illusion of choice. Overall, I just can't see how any of that stuff makes the game better.
Maybe kids are conditioned to desire this stuff, but why can't they be reconditioned? If you're kid is hooked on crack (I hope they're not 😁), they can't get better if you keep giving them more. Right? I dunno. In general, I'm pretty pessimistic and cynical about all of this. But I can't help but to be slightly idealistic about guiding the youngins down a better path.
I 100% agree with that a more sustainable AA focus is exactly what gaming needs. For far too many years, the push for graphics and resolution has been a waste of resources; at least to me. I get that pretty stuff is pretty, but who cares if the game isn't fun, or the developers can't actually deliver it. And getting those production costs down would hopefully open up them up to take some more risks. One of the main reasons I haven't played a new game in four years is because they bore me. And my fear of more live service games is that it will lessen the opportunity for variety. Look at how many games Rockstar put out before they went all in on GTA. They probably make way more money doing what they're doing, but the world has less variety because of it.
I wouldn't be so quick to throw all your eggs in the helldiver basket. The game looks like a solid effort, but I'm not sure it's going to have the staying power people think it will. And should it? I really don't like this idea that these games are supposed to hang around for years. I much prefer to have my fun and move on. That way I can be excited about a sequel down the line. I can't miss something that never goes away.
That said, SOCOM and Helldivers are two different beasts. I would love a new SOCOM, but if it's made with the standard 2024 sensibilities... no thanks.
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