dubel_07 Blog
A Blast From the Past
by dubel_07 on Comments
Some of you may remember back when I was a depressed teenager and I made angsty videos with really unfitting music and while the only thing that's really changed is that I'm no longer a teenager I still make videos. Pretty regularly, in fact, and due to my relentless insomnia I have taken to re-watching my old videos. Some of them are painful to watch (not emotionally, just because they suck ass) but one of my videos which still stands out in my memory I think is my favorite video I've ever made. Everything lined up perfectly, the song, the clips, the tone of the story--all were perfect. The best part is that to this day it still moves me; though you may not have the same reaction, I still think it is worth a watch for those of you who have never seen it.
I made this video new year's eve 2008, after a particularly uncomfortable encounter with a girl who did not share the same feelings I did. Jeez, before this gets awkward for everyone reading this I'll just post the video (first is the YouTube link, second is the neglected GS Embedding feature)
http://www.youtube.com/watch?v=hsU1wpHXUYc&feature=related
[video=cnc3kzeo5bIOuDPe]
Made Another (Another Half-Dozen) Video (s)
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I made a &$#%-ton since I have so much free time since I am currently unemployed. A buddy of mine asked if I could edit a mini-movie for him so, of course, I said sure. This is something I'm really proud of because it's the first time I've actually TRIED to make a good video with legit frag movie music (aka dubstep). I used insane quality in the recording but then Sony Vegas was like, "HELL NO, WE DON'T TAKE NO STINKING .AVI FILES" so I had to render it in .mp4 and it made me cry tears of sad. It also made the video HUGE. I made it for him so it's on his channel:http://www.youtube.com/watch?v=6pbY-h0WMcI&feature=channel_video_title
I've also uploaded my own random-edit version with no seriousness and under 2 minutes of actual work but my internet is slower than a legless boulder so it'll be a while before I can link it to you. Check out the video, give him a like or a comment or a cookie or whatever. Also, I've developed a pretty serious case of insomnia. And I don't get hungry. Or thirsty. What is wrong with me?
Made Another Movie
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Made another TF2 video because I had so damn many clips. This is about 40% of just my PYRO stuff.
Life Achievement Unlocked
by dubel_07 on Comments
Weird friggin' spacing :P
Life Achievement Unlocked: Make an Asian ragequit a Pokemon battle
I was experiencing the kind of boredom only experienced by the elderly, the kind where you just don't want to do anything, you can't find work, and you just want the day to end. I figured I'd put my time to "good" use and learn how to play Pokemon the "right" way and with my newfound free time I decided to start up a team for online battling. This is super nerdy, the kind of nerddom
that it's contagious and you'll likely hold your crucifix to computer and wash your eyeballs out with holy water. Or Ken's Italian dressing. Feel the burn.
So about an hour ago I finished my first "victory" in Pokemon online battling (battling online, not "Pokemon Online"). It was against a player in Tokyo. Things got off to a rough start as they seemed to have the perfect counter to my 3-pokemon party. I typically lead with a
***WARNING!! HUGE NERD VOLCABUlARY REQUIRED TO UNDERSTANDTHIS--SKIP AHEAD iF IT MAKES NO SENSE TO YOU***
choice scarf Heracross (adamant, +252 atk, spd, +1 hp) and I like to bring my obnoxious Dusknoir (impish, +16 hp, +80 atk, +160 def, +252 s.def) nicknamed "Scrambles the death dealer" for it's obnoxious spread of stats, its obnoxious pressure ability, and its obnoxious movepool of Shadow
Sneak, Will-O-Wisp, Pain Split, and Ice Punch. Heracross typically scares off any leading Pokemon save for another Heracross since it has a movepool that pretty much can counter anything so long as it goes first. This time I brought along my Gliscor of my own personal build with a
lot of defense and the new Toxic Heal ability which heals 1/8 of its health when I get toxic on it. It's got substitute, protect, toxic, and earthquake and I built it specifically to take out Snorlax, Chansey, and Slaking (semi-standard toxic-stall team on a not-so-great toxic-staller). So pretty much water and ice types will ruin my day.
So they lead off with a Starmie. Friggin' awesome. Starmie has a bunch of moves that will pretty much 1-hit-KO my team. It's got hard-hitting psychic moves that will destroy my Heracross' fighting type; it's got hard-hitting water moves that'll take out my Gliscor in a single wave; it's got moves to heal itself and moves to remove any arena traps such as spikes or stealth rock. Its nickname is pretty much "make dubel_07 regret playing this game". Intense profanity ensued, pillows were
screamed into, air was punched. As far as I was concerned, it was game over right there.
Looking at my moves, my choices were a rock move that wasn't too fantastic against a water type, a fighting move that wouldn't do anything for me and, in fact, would actually hurt me in the long run, and my choice of a dark move or a bug move that would hit incredibly hard.
"%@ IT", I thought, clicking on Megahorn, the second-most badass-sounding move in the Pokemon universe.
They swapped out to their very-own Gliscor. Which resists Megahorn. Great. And I'm stuck on Megahorn. Great. I swapped to my Dusknoir as it decides to attack my wall of death. Scrambles laughs off any attempts for Pokemon to attack it. Their Gliscor uses roost and gets some health back, I use ice punch and bring its hp back down. Stalling continues as they roost over and over, then I switch to Will-O-Wisp and burn it. Sweet.
Next, they swich out to a Rotom. I knew nothing about Rotom. Thing looks like a refrigerator, and brings my health down to pretty much dead. I get a hit off and they finally take down Scrambles :(
I bring back in my Gliscor. Earthquake sounds awesome, let's do it. Turns out Rotom is
immune to ground moves. Great. Over the next 30 minutes I have to deal with a staller of their own. I sub-protect until they make a mistake and I eventually give in and switch to my Heracross. Night slash ends their substitute. They are not happy. I switch back to Dracula! and they switch to their Starmie. Great. I used Toxic, my one last hope, and it misses. More profanity is shouted. They used Psyshock, which, luckily, sucks against Gliscor. I decide to go all-out and use earthquake on it. Lucky crit brings
down their Starmie. Rotom is left. WOO!
Rotom switches in and switch to Heracross and start night slashing until it dies, which doesn't happen. I bring in Dracula! and commence sub-protecting until its burn kills it. 40 minutes of stalling later: "Your opponent has disconnected from Wi-Fi. Returning you to
the game"
...
...
...
._______________.
Bittersweet. It was a ranking battle so I don't get credit, they don't lose it but I get to tell you about how
I beat an Asian at Pokemon.
That is not TRADITIONAL FIRE
by dubel_07 on Comments
So Amnesia: The Dark Descent is hosting a custom story contest.
^_________________________________________________^
Downloaded, like, 9 custom stories I plan on recording. This video is quite possible the greatest thing I've ever seen.
http://www.youtube.com/watch?v=loSzpvq73FY&feature=feedwll&list=WL
(NSFW)
So I finished Dead Space 2...
by dubel_07 on Comments
It was excellent. I played through blindly with no assistance from any external sources (save for verifying that the Ubermorph at the end of the game was, in fact, invincible and I should stop shooting it), and on Survivalist difficulty, where health and ammo drops are very rare. It was a challenge and finally a game kicked my ass by being genuinely difficult as opposed to cheap AI tactics or blind fire and I truly enjoyed the game, though it was a bit short. For a 2 disc game I was expecting more than then 8 hours, 15 minutes it took me to complete it; it was only about 30 minutes longer than my first playthrough of the single-disc original game.
It was visually intriguing and, unlike the first game, there were a few scenes that cause my heart to skip a beat. A few times they were due to my stupidity (forgetting a necromorph was still around, turning a corner after doing a puzzle and being greeted by a talon to the face), a few times due to doors taking their damn time to open (ubermorph chasing me, death imminent, no health, no ammo, no stasis, door not opening. Door not opening. Ubermorph breathing down my neck. Door not opening. DOOR NOT OPENING. DOOOOOR NOT OPENINGGGGGGGGGGGG. Breath smells like dead people. DOOOOOOOOOOOOOOOOOOR.), and one particular point where I was expecting to be attacked while traversing the maintenance tunnels, which, SPOILER, you are never attacked in the crawlspaces. I exited and was greeted by a woman with a needle in my face, one of my biggest fears (needles, not women). Also, the school was freaky. The kind of freaky that reminded me of Condemned: CO's school level. Crying babies that explode, school bells, a school play, all terrifying.
Since I was playing on an elevated difficulty- my friend, John, who lent me his copy of the game described it as the only way for a survival horror fan to play, where [nearly] no ammo drops, heath is rare, and 90% of your item acquisitions are from the store. Anyone unfamiliar with the Dead Space series should not that the only times you are safe in-game is while the game is saving (not AT the save station but while the ACTION of saving is being performed), while in the console menu, and while changing game options. This means that while getting that 90% of my items, I'm vulnerable to getting an involuntary lobotomy. Awesome.
So I finished the game, was greeted by a lengthy credit sequence, an a OMG DEAD SPACE 3 COULD HAPPEN moment and then I was shown what I had unlocked. I received a new suit (or two, I wasn't sure), apparently 2 versions of New Game +, and Hardcore Difficulty. Hardcore Difficulty, sounds badass. I read the description (I will paraphrase):
- Cannot start from New Game + (Ok, so I have to start from scratch. I prefer that, anyway. I like a challenge)
- Enemies have more health and do more damage, you do less damage (Ok, I can deal with that)
- Decreased item drops (...decreased from 1 in 10? Ok, it's going to be a little tricky but I'm game)
- Cannot restart from checkpoints, must restart from savepoints (So it's Resident Evil in space. I've got this in the bag)
Here's the kicker:
- Can only save 3 times.
...
0_0
Awesome. Let's do this. Wish me luck.
Whoops
by dubel_07 on Comments
Accidentally deleted the last post :P
So I apparently dreamt that I wrote a blog last night. Alas, I did not. I have fallen in love with the recently disbanded group The Adventures of Duane and the Amazing BrandO, a rap/rock/game/funk duo who write songs about games using their theme music. This is most certainly NSFW. This is most certainly amazing.
RE: Duke Nukem: Forever Scores
by dubel_07 on Comments
First, before you say anything, I love the game. It's fun as hell, crude, offensive, and there are fart jokes; everything I could possibly want in a shooter. I punched a 50-foot pig monster in the jewels and was giggling like a kid who farted in church. I fought (and died against) a giant, 3-breasted monster. I picked up human feces and threw it at walls. An important note is that I have not once used the words "good" to describe it so far. I've copied the important parts for you below.
Shameless plug for a past blog:http://www.gamespot.com/users/dubel_07/show_blog_entry.php?topic_id=m-100-25915245
"Ah, what you were all waiting for! This was the very FIRST thing I did once I got to the show floor. In fact, even though I was at the about 50% mark of people let in due to one security guard moving myself and my companions to another line (still angry about that), I was in the second wave of players to get to try Duke Nukem: Forever.
For those of you who don't know Duke Nukem, you were probably born in the second half of the 1990's, if not, go watch John Carpenter's They Live with Rowdy Roddy Piper and Keith David. It's a brilliant movie with a fantastic ending. If youhaveheard of Duke and haven't seen where half of Duke's inspiration comes from, go watch They Live right now, we'll wait for you.
Now that you're back, go watch Evil Dead and Army of Darkness if you haven't. That's the other half of Duke. I'll wait.
Right, now that you've caught up on who Duke is, you need to understand that Duke Nukem games are not necessarily particularly incredible in terms of entirely original gameplay. What Duke Nukem games are all about is shooting things, having fun, and 1-liners. If you can't enjoy a game that focuses less on graphics and makes a really, really fun game instead, avoid this one.
Duke! Duke Nukem: Forever is kind of the spiritual equivalent of a No More Heroes $tyle FPS. Focus is more on the experience of the game than what most of you have been accustomed to as of late. There are no infinitely-respawning enemies, no "stamina" (though you do have "ego" which can get bruised but you can recover it by collecting yourself or by doing things that Duke would do like punching guys in the balls. Not even joking.), no "quick scoping". Duke Nukem is a man's man who likes to shoot aliens in the face and have sex with twins and drink beer and shout 1-liners. If that image doesn't sound like the greatest thing in the world to you, Duke Nukem: Forever is not for you.
In all seriousness, Duke Nukem: Forever may not technically be a "good" game, but what sets it apart from all of the other mainstream shooters is that it is aton of fun. I wanted to keep playing. When they told me my time was up (approximately 30 minutes), I was really bummed. For once, a company has focused more on the gameplay being enjoyable than just slapping together another mediocre followup for a game.
I know some of you get sick of me bashing Call of Duty but bear with me, I'm nearly finished.
Duke Nukem: Forever doesn't really do anything particularly unique. It has shotguns, handguns, machine guns, rocket launchers, a rail gun that is fun as hell to use; it has pig monsters that abducted all the hot women on Earth, to whom you punch in the balls and make one liners at when you're done beating the snot out of them; it has hot twins; and Duke Nukem: Forever has$tyle
Really, Duke Nukem: Forever isexactlywhat 3Drealms promised us back when I was 9 years old.When I first got to the booth, I had my photo takenbyRandy Pitchford. Yes, the CEO of Gearbox Software. He took my picture with his iPhone and sent me a text message with the photo. Right now I have Randy Pitchford's, CEO of Gearbox Software, cell phone number. That's how much Gearbox loves this game.
When I picked up the controller for the first time, immediately I started grinning. The game greeted me with a fun "Tips" text at the bottom, something about beer making you stronger or something, and Duke music began blasting through my headphones. Game starts, Duke is being pleasured by blonde schoolgirl twins. You've seen the trailer, it's friggin' awesome.
**** starts blowing up, Duke's lady friends are kidnapped, and you gain control. Navigating your way through the Stadium you apparently live in to a group of a few soldiers in a room full of bloody, beaten, corpses of men. All but one move out and the remaining one invites you to share your strategy with them. You walk up to a whiteboard and begin drawing on it. I circled the monster on the board's right arm and he began to praise what I did. "Woah! WOW! OH, MAN! That's just incredible, Duke! I mean, I have no idea what that says but...I bet if I did, that guy over there would probably have both of his arms still...and at least one testicle..."
Do you see what I mean about DNF? It's pretty much the game that will save us from the monotony of shooters. I'm thoroughly excited for Duke. Hail to the king, baby."
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Duke Nukem: Forever is one of those games that just simply HAD to be made. It now shows us that, even though a brand name is well-known and respected, it's not above dropping everything in favor of fun. Look at the much-hated Call of Duty (by me), they've done nothing to change their formula. They charge full price for their game 4 years after release and people still pay it. They've played hundreds of games like it and they will continue to pay for future installments with minimal changes and critics will continue to praise it.
What Duke Nukem: Forever is facing is the reality that times have changed. 12 years ago when I was playing the predacessors to DNF and I saw this was coming I was ecstatic. 12 years ago, DNF would be game of the year. We just simply don't live in the world of arcade shooters any more and gamers like me will continue to be disappointed by the bland shooters of today. DNF is not a good game. DNF will not win awards. DNF is crude, dumb, and unintelligent. And I ****ing love it.
Something I Noticed
by dubel_07 on Comments
- Multiplayer Like No Other- Duke re-envisions cla$$ic modes of play in his own hilarious and humiliating way. Shrink your opponent and squash him with your foot. Freeze and shatter him. Attach explosives to his back. Roll a pipe bomb between his legs, or just frag him old-fashioned with a rocket.
This is from the details about Duke Nukem Forever. "Multiplayer Like No Other"...followed by "Duke re-envisions of cla$$ic modes of play". "...just frag him old-fashioned with a rocket." Hail to the king, baby.
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