@off3nc3: To each his/her own but I couldn't disagree more about SWBF1. I got the Ult. Ed. cheap last Xmas and loved it immediately. It's also the game I've played the most this year. I'm almost rank 60 and it's overall still as fun as when I started.
And this is coming from someone who isn't usually into online multip. But even without a campaign and after waiting till rank 25 to unlock the 1st DLC (so I wouldn't go thru it too fast), I've never felt like the gameplay was lacking.
It definitely helps that I've been a huge SW fan since the early 80s but DICE/EA still could have screwed it up. I think the fact the 1st one sold over 15 million copies and esp. that EA greenlit a sequel also shows SWBF1 wasn't a failure.
Definitely looks cool visually and I like the unusual gameplay concepts, but what's the point of the whole exercise? Is there a story at all? Cuz right now, I'd prob. lose interest after a short while due to the game getting really repetitive in that way.
Really, Hirshberg? Not releasing new content fast enough was the main issue you want to focus on?!
As some others have expressed here, this shows that Activision was clearly misguided and willfully blind to the main problem with Destiny (in my mind) -- recycled content, esp. the environments.
Sure the story was stupidly fragmented into mostly online cards, but to me, the fact that Bungie & Activision did release quite a few DLCs pretty quickly, but forced players to keep playing in predominantly the same locations as at launch over and over again was the bigger disaster.
I personally quit playing after the first month but kept reading about this repetition problem with the launch of the DLCs. That coupled with Activision's deep pocket-gouging sales model are alone enough for me to have absolutely no interest in Destiny 2 or its inevitable sequels, and any other game made by Bungie.
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