@Ultramarinus: it's funny that all anybody seems to look at is a large "sales" number when comparing games on here. the fact that a lot of casual console gamers purchase a game has nothing to do with any attributing factors that have always made a game great. all sales means is that it was geared towards and pushed towards certain crowds and hyped through certain outlets. what makes a game great is it's storyline, it's gameplay, and with something like The Outer Worlds or the Pillars of Eternity games; it's moddability & replayability, which both of these franchises have done very well.
this state of mind with games that compares sales the same way modern movies do is what has started the downward cycle of crap in modern media. the best games, the best movies, the best books, and the best music have never been the best selling of those forms of entertainment.
"Gearbox says it thinks it's created a new genre of third-person action games by combining various elements in Godfall. With the Valor Plates, the game has aspects of action-RPG loot progression, so you'll spend your time hunting new weapons and armor as you play. But the game also puts a big emphasis on heavy, brutal melee combat, and your Valor Plates will directly influence how you fight, beyond just stats, making the game both gear-driven and skill-driven as you advance."
sounds exactly like other 3rd person action-RPG games and similar to the Souls series and others like it, though the combat appears to be a bit smoother so far. definitely wouldn't call it a new genre.
@elessarGObonzo: ...You can't expect developers to be able to squeeze all the power out of these consoles in the limited time they have the dev kits. Games only get better and better as the console generation progresses and devs find more and more ways to take advantage of the hardware.
that's definitely not true. the technologies already exist: advanced shaders, post-processing effects, etc. and larger\clearer textures and further available draw distances are easily implemented. sure they may learn to implement these easier as work with the platform moves on but the general idea of it works is there long before the new generations emerge.
and games do not continually get better as the platform ages. there's a peak that gets hit soon to release and without hardware upgrade packages and supplemental revisions of the actual console, games stay at that peak until the next gen comes along.
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