@jessie82 @floydshayvious I'm familiar with Terraria but it's so dated now. I'm talking new projects with similar (and new) systems - maybe expanded graphics and character development to attract a wider audience. You know what I mean!
I wish people would take the seed Minecraft has planted for the industry and friggin run with it to create more games like this and expand on the idea of it. Games can be very different and still sell and grow.
Aww snap you've gone and pissed off the entire twitch/FPS/achievement youngster gamer crowd - GLOVES OFF for a minute (until their short attention span kicks in).
Oh look - a Rockefeller spouting bulls/hit. How about looking at television and movies you stooge? Oh that's right - it's your mind control box. Can't touch that!
And another thing (lol) I loved how UO didn't HOLD YOUR HAND. It had a real sense of DANGER and ACCOMPLISHMENT that actually ment something! Not just from mobs but other players! If you wanted to steal you could STEAL. If you wanted to murder you could MURDER - and every action like that had real and direct consequence - theives turning grey and becoming attackable - PK's turning red and becoming INFAMOUS and attackable. You really had to think about what you were doing beyond "Where am I going to put this talent point?" or "How do I complete this quest for such and such gear."
I really like his ideology on RPGs and not having to force a player into any one route, class, skill, or environmental direction - that's what made Ultima Online (vanilla) so absolutely awesome. I remember how cool it was to have a craftsman that was an ACTUAL craftsman and being good at THAT and nothing else if that's what you CHOSE. I've still never seen anything quite like it since - and that really makes me sad. Online rpg's are pretty much the same now - freedom needs to come BACK.
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