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gamesrdead4200

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#1 gamesrdead4200
Member since 2009 • 242 Posts

[QUOTE="swazidoughman"]

[QUOTE="gamesrdead4200"]

Dude maybe nvidia broke the force anisotropic filtering options in their drivers

LOL they've broken crap before like that

Which drivers are you using?

gamesrdead4200

186.18

i get a bsod running those and crysis

lol aka blue screen of death.

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gamesrdead4200

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#2 gamesrdead4200
Member since 2009 • 242 Posts

[QUOTE="gamesrdead4200"]

Dude maybe nvidia broke the force anisotropic filtering options in their drivers

LOL they've broken crap before like that

Which drivers are you using?

swazidoughman

186.18

i get a bsod running those and crysis

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gamesrdead4200

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#3 gamesrdead4200
Member since 2009 • 242 Posts

Dude maybe nvidia broke the force anisotropic filtering options in their drivers

LOL they've broken crap before like that

Which drivers are you using?

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gamesrdead4200

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#4 gamesrdead4200
Member since 2009 • 242 Posts

[QUOTE="gamesrdead4200"]

[QUOTE="swazidoughman"]

Odd, 8AA should almost completely eliminate noticeable jaggies, and 16AF usually looks a lot sharper.

swazidoughman

Nope it's on 8x anti aliasing x16 anisotropic filtering with max quality picture in drivers and ati cards always had better anti aliasing anisotropic filtering than nvidia cards, this was taken on nvidia card.

crysis just does not close up well like i said.

If you turn Texture Filtering Quality to 'High Quality' in the Nvidia control panel it should look just about equal, and 8xAA should remove virtually the same amount of jaggies on an ATI or Nvidia card.

I own an Nvidia card, and 16x AF looks nowhere near that bad.

then post a picture of same texture, using ur x16 af and it will look the same because that crysis mud texture never cleaned up good with anisotropic filtering.

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gamesrdead4200

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#5 gamesrdead4200
Member since 2009 • 242 Posts

plus it all depends on area/ angle/lighting how good the pic looks

john carmack was talking about how day/night time cycle can make levels look crappy lol, that's why he used lightmaps kinda.

the tree's in crysis they look pixelated from a distance no matter what anti aliasing ur using lol

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gamesrdead4200

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#6 gamesrdead4200
Member since 2009 • 242 Posts

[QUOTE="gamesrdead4200"]

[QUOTE="killab2oo5"] x_x If you're gonna boast about Crysis then atleast take a decent screen.

swazidoughman

LOL those look crap

Here's 1280x1024 x8 anti aliasing x16 anisotropic filtering all max

Odd, 8AA should almost completely eliminate noticeable jaggies, and 16AF usually looks a lot sharper.

Nope it's on 8x anti aliasing x16 anisotropic filtering with max quality picture in drivers and ati cards always had better anti aliasing anisotropic filtering than nvidia cards, this was taken on nvidia card.

crysis just does not close up well like i said.

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#7 gamesrdead4200
Member since 2009 • 242 Posts

dead island seems to be vaporware last media was from like 2007 or 2006 game would of been pretty cool though.

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gamesrdead4200

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#8 gamesrdead4200
Member since 2009 • 242 Posts

duke nukem forever & duke nukem begins

duke nukem forever might be released, but i dunno about begins that sucks.

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#9 gamesrdead4200
Member since 2009 • 242 Posts

making games pick up and play=means the game lacks depth

you should learn new stuff overtime from experience playing.

in new first person shooters you dont even learn anything new from months of playing it because it's simplified crap no depth, still same as day u bought it LOL

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gamesrdead4200

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#10 gamesrdead4200
Member since 2009 • 242 Posts

i see microsoft killing 360 before that