I am writing this on speculation and would like for somebody to confirm or refute my understanding of 3D and the 3DS.
THE 3D SLIDER:
I have seen several interpretations of the purpose the 3D slider, but after playing around with my 3DS I do not think that many people truly understand. The first thing that i believe needs be be cleared up is that the slider is not intended to adjust the intensity of the 3D effects. Though it does do this, thinking of it in terms of intensity will have you crosseyed with a bad headache. To my understanding, the slider is intended to focus the 3D effect. Not everyone's eyes are the exact same distance appart, so the slider will focus the 3D image to be more natural for your eyes to pick up. If the 3D is "out of focus" you'r eye muscles will have to bring the image to focus by going crosseyed, or what ever the opposite of that is called. When the slider is set correctly you will have an easier time seeing 3D images because your eye muscles will not have to do extra work.
I got SSFIV and Rayman with my 3DS, and they illustrate the implimentation of the slider well. In SSFIV the user will set the slider and forget it because the game is programed to have all the action take place in a defined depth of field, even in dynamic 3D mode. In Rayman the user will have to frequently adjust the slider because as their POV rotates within the game world, objects are frequently thrust into the extreem foreground making an adjustment preferable.
How I discovered this:
I was playing with the 3D camera and found that i could force objects out of, or back into, the screen by adjusting the focus with the circle pad left and right respectively. I even showed it to some friends, commenting "If I slide it this way you will have to refocus your eyes, but the picture will be 2 inches off the screen." Only later did I read the tutorial that informed me that I should make the images overlap for the most natural 3D effect. I also noticed that while viewing my 3D pictures, the slider only toggles on and off, with no varying degree of effect. I believe this is because fine adjustments are needed so Nintendo opted to move the control to the circle pad to view the photo gallery.
I am right about all of this, arn't I?
If I am, when will game industry journalists catch onto this?
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