@ahrequenomori: I actually agree with this (though I also understand why they'd say the opposite). A singular vision is important for giving a game an identity - even it is off-putting to many. Otherwise you end up with the conventional, Ubisoft, formulaic soup.
I'd rather have a flawed gem than a box-ticking me-too exercise.
"There's so much to do that isn't meaningful, so a lot of it ends up feeling superfluous"
This. This is what puts me off buying most open world games these days. GTA 4 and 5 have the exact same problem. The missions are so linear you had no need to buy weapons or anything, it's all just for nothing. At least in Vice City you had to buy the businesses, so there was a reason to do the jobs, and in GTA 3 you had to pay 8 Ball (blowing up the boat at the docks) and also take a load of money to the exchange for the final mission.
Scarface still the greatest open world crime game as far as I'm concerned.
Weird to see people coming to bat for streamers - who often get sponsors or paid directly by publishers to promote their game, yet people come and attack writers right here on Gamespot for giving a low score to a game in honest, considered reviews. They'd rather watch people fake-screaming over a horror game than read an actual review huh? How times have changed.
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