I think the comparisons to what people do in games like CoD, Manhunt, GTA and other violent games is a bit off-base. Most of those games had context for their violence, or at least a plot that at least in the open world games, was there even if you chose to deviate from it. I'm against outright banning games, but the way this game is being marketed doesn't seem ethical to me and I don't think this is going to be good for the industry overall.
Yes, gamers are always doing killing in games, but often there is a backstory or motivation that goes along with that. And even in real life, lots of things can be justified if the motive is sound. Seemingly heinous acts can be understood, as long as there is a reasonable justification.
I guess I'm wondering, how exactly is this even fun? I dunno, I can fully separate games from reality as a responsible adult but I still find myself connecting emotionally and psychologically to the characters I play in games and just the thought of playing through this has little appeal for me. I dunno, maybe we just change when we become parents. I spend a very great part of my existence protecting the two little lives I've helped create and raise that it just seems in awful taste to play a game where you kill things for no reason other than "pleasure".
@projectpat72988 @guitarpete462 What I mean I'd that I know they are going to be adding stuff to the game. What's there is all certainly not all there is. It's almost like thinking about it as episodic content. I'm not saying we should be fine with broken games.
@coop36 @guitarpete462 Yeah, like back in the SNES days, you bought a game, you gave it time. I remember I hated the sim aspects of Actraiser because I just wanted to play the action stuff, but as I played more I started enjoying them more and eventually really started enjoying the game as a whole. If I hadn't given the game time, I would have just given up on it.
After my personal experience with Watchdogs, which I came THIS close to trading in but now really love, I think gamers are getting so insistent on a game grabbing them from the get go without really allowing themselves to fully appreciate everything about it. It's the review culture we live in, where we live and die by other people's impressions. I'm not saying this is the same situation exactly, but maybe this game just needs time to evolve? I think we're past the days of a product, especially an online focused one, being 100 percent of what it should be on launch day.
@4kgamer_lmxxx Honestly, the more I play Watchdogs, the more I like it. Once you get past the dreaded "expectations wall", you can really start enjoying something on its own merits. Maybe Destiny is the same?
I haven't played the game, so I'm not going to comment in whether it's good or not. But it really seems that the game is just a victim of high expectations. You could blame the marketing, but it's a publisher's JOB to promote their game. It seems that people are disliking it for not being what they expected, and not entirely on its quality. Watching streams of the game, people really seem to be having a blast.
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