Thats very impressive. Assuming the same efficiency can be achieved for the ps5 and they operate 24/7 (with rotating human shifts), they could output 2,880 a day or 20,160 a week in which case they should be able to amass a large stockpile and meet demand by launch.
I just beat hardcore last night, and after watching this I might consider playing nightmare. My biggest issue with the game besides length was the difficulty felt too inconsistent, in the early parts I quickly became too powerful, using red barrels and electric fuse boxes to conserve ammo, and spending way to much time knifing zombies i downed to permanently kill them. all this prep work and back tracking in the city meant by the time nemesis shows up i had nothing left to do but a handful of locked doors on the way to the subway. It kinda trivialized his pursuit sequence, especially cause i saved all my grenades just for him.
The rest of the game didn't feel too difficult, except for the occasional difficulty spikes and the hospital with Carlos and the double hunters in the treatment room, F that room. I spent like an hour to try and beat it, cheesed the 1st hunter in the laundry room, and barely had AR enough ammo left for the 2nd..... And then the 3rd shows up. so i just continuously flashed the room, ran in and got the items needed, ran out and triggered the third, did a u turn and back tracked to the nurses station hall to avoid the fight; only to easily finish off the 2 hunters later with jill with just a shotgun. After that only the boss fights were close or exceeded how frustrating that encounter was.
Unlike RE2, RE3 doesnt reinforce the idea that you most of the time have to stun or down and run by, infinite knife durability meant i could kill everything and backtrack without much worry. Maybe nightmare difficulty will be the tense resource starved mode I'm looking for.
Really surprised and disappointed by the score and issues mentioned here, however I'm still getting it to see for myself. My playthrough for RE2 as just leon came to 15 hours, so 6 hours for this.. man I really hope for my play speed that equals more like 12 hours.
I'm not surprised at all, the last jedi derailed the trilogy into fubar territory leaving the final film to pick up the pieces and try to get to the finish line. I do feel bad for J.J. Abrams though, this was a challenge most would fail because you cant make up for the 2nd movie that failed at so many things. For instance I knew when watching the last jedi, that moment when luke threw the lightsaber over his shoulder, that the director Rian Johnson would subvert all expectations for the rest of the film and only for the sake of keeping the audience guessing. It would be like sitting in a room of friends, theorizing what luke would do with the lightsaber at the end of force awakens. Everyone is giving their logic take on what luke would do, but you have that one friend who loves to troll and doesn't care or respect whats being discussed, and he laughs and is like "yeah, i bet he just chucks it over his shoulder." Fan service and nostalgia were lacking and the whole film failed to really develop its characters further to give the final film enough breathing room to finish at a normal pace.
The last jedi ruined the one chance to capitalize on and say goodbye to the cast of the original trilogy. I still cant believe disney is giving Rian more movies, hopefully the recent no mandatory trilogy announcement means we have a safety net if his next film bombs.
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