For every poorly designed female character in a game, there are two poorly designed male characters.
Every issue she brings up about female characters (hyper sexualization, one dimensional, typical tropes) applies to male characters too. It's not just the girls that don't seem like real people in video games. How many male characters are portrayed as mindless murderers and super soldiers, with no other interesting aspects to their characters?
I'm all for great female protags (see my avatar, Zoe. Props to you if you know what game she's from.) But I'm all for great male protags too.
@metalkitten I get your point. I would have played Heavy Rain myself, but unfortunately I don't own a PS3, and so was forced to try and experience it through watching online. I'll be able to play this on my roommate's PS3 now, though, so perhaps it will exceed my current expectations.
One of the worst titles you've come up with, GameSpot.
That said, I hope they go big with this game. For me, the MMO genre has grown stale, and MMOs on the horizon really need to push the genre forward, be innovative, for me to give them anything more than a glance. And it's going to be tough to get me to pick anything over Guild Wars 2.
I don't mind having something for everyone, but when things are changed because of the smaller maps, and they affect the bigger maps (see C4 or claymores disappearing after death) that starts to bug me, and makes me think the game is shifting its focus, rather than creating something for all types.
I've got mixed feelings about this one. I watched a playthrough of Heavy Rain on YouTube, where the guy playing made all the "best" choices, and got everyone to survive to the end and live happily (well, as happily as they could), and I never really felt the urge to play the game for myself.
I guess I don't really agree with how they had the player make choices in Heavy Rain. There was a right and wrong choice, and if the player chose wrong (or screwed up a quick time event) they just had to live with that failure. To me, player choice is most valuable when the player can choose between things that each have their own benefits, and it becomes purely a choice based on what the player WANTS to do, not the player trying to guess what they SHOULD do.
So I don't know. I'll probably just watch a playthrough of this on YouTube. At the very least, it looks entertaining, and I love Ellen Page.
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