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Howmakewood

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#1 Howmakewood
Member since 2015 • 7840 Posts

@yokofox33 said:

So it's safe to assume Sean Bean's character will die, yes?

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#2 Howmakewood
Member since 2015 • 7840 Posts

@notafanboy said:

Of course, as this is an Playstation4 exclusive, reviewers ignore the flaws and highlight the little good that it has and give inflated scores to protect their precious Playstation4.

There is no doubt that if Uncharted4 were a Xbox One exclusive, reviewers would only highlight every flaw in the game.

"Too short. Too much QTE. Too movie-like. Not enough gameplay. 6.5. Too repetitive."

Playstation4 and its butt-kissing media should take a hike.

Your unbiased and well profound opinions continue to grace us

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Howmakewood

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#3 Howmakewood
Member since 2015 • 7840 Posts

8.5 from Sterling is quite good

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#4 Howmakewood
Member since 2015 • 7840 Posts

@georgia_bulll: Oh it'll come to PC the question that's left open is when

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#5 Howmakewood
Member since 2015 • 7840 Posts
@shibua said:

I read that SE are even making a PS4K version that will take advantage of all the extra power and look even better while running at a locked 60FPS

It has begun, welcome to PC gaming, except ps4 owners wont be able to tweak settings to reach stable 30fps

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#6 Howmakewood
Member since 2015 • 7840 Posts

8.5/10 from Jim Sterling who apparently got lost in time travel with the embargo, he obviously took it down from twitter but you know... internet

http://pastebin.com/jnmbCwGA

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#7  Edited By Howmakewood
Member since 2015 • 7840 Posts

@georgia_bulll said:
@howmakewood said:

gif of scripted gameplay event vs gif of real time cut scene, what's really the difference?

Depends on if you are trying to dismiss the gameplay graphics based on the idea that everything that has been shown is from a non-gameplay cut-scene.

The fact that you say everything here is either scripted or a cut-scene when gameplay has clearly been shown points to 1 of 2 things, both of those things start with the letter 'D' lol.

Just saying scripted events aren't as impressive as dynamic ones, even when there's few rocks falling

And I'm not saying UC4 doesn't look great as it does, but there are reasons why it can do what it does?

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#8 Howmakewood
Member since 2015 • 7840 Posts

@l0ngshot said:

@howmakewood: I'm pretty sure the big companies won't allow that. They will be working on a solution - too much money to lose if they keep having trouble with it.

Well obviously they are working hard on it, but that's not always enough only time will tell

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#9 Howmakewood
Member since 2015 • 7840 Posts

@l0ngshot said:

Both consoles are jokes in terms of power. And this is when they had the upper hand with the API.

Hopefully the game devs will start using dx12 and with the cards based on pascal architecture, I only see the gap widening unless of course the PS 4.5 has huge improvement in hardware for gaming (not for watching 4k movies).

Pascal has some to prove, so far dx12 is quite disaster for Nvidia and rumours have it that Pascal strugles with async compute

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#10 Howmakewood
Member since 2015 • 7840 Posts

gif of scripted gameplay event vs gif of real time cut scene, what's really the difference?