Of course, as this is an Playstation4 exclusive, reviewers ignore the flaws and highlight the little good that it has and give inflated scores to protect their precious Playstation4.
There is no doubt that if Uncharted4 were a Xbox One exclusive, reviewers would only highlight every flaw in the game.
"Too short. Too much QTE. Too movie-like. Not enough gameplay. 6.5. Too repetitive."
Playstation4 and its butt-kissing media should take a hike.
Your unbiased and well profound opinions continue to grace us
gif of scripted gameplay event vs gif of real time cut scene, what's really the difference?
Depends on if you are trying to dismiss the gameplay graphics based on the idea that everything that has been shown is from a non-gameplay cut-scene.
The fact that you say everything here is either scripted or a cut-scene when gameplay has clearly been shown points to 1 of 2 things, both of those things start with the letter 'D' lol.
Just saying scripted events aren't as impressive as dynamic ones, even when there's few rocks falling
And I'm not saying UC4 doesn't look great as it does, but there are reasons why it can do what it does?
@howmakewood: I'm pretty sure the big companies won't allow that. They will be working on a solution - too much money to lose if they keep having trouble with it.
Well obviously they are working hard on it, but that's not always enough only time will tell
Both consoles are jokes in terms of power. And this is when they had the upper hand with the API.
Hopefully the game devs will start using dx12 and with the cards based on pascal architecture, I only see the gap widening unless of course the PS 4.5 has huge improvement in hardware for gaming (not for watching 4k movies).
Pascal has some to prove, so far dx12 is quite disaster for Nvidia and rumours have it that Pascal strugles with async compute
Log in to comment