Howmakewood's forum posts

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Howmakewood

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#1 Howmakewood
Member since 2015 • 7838 Posts

Arkham Knight wins.

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#2  Edited By Howmakewood
Member since 2015 • 7838 Posts

@bobrossperm said:

Could be a million times the flops of these consoles, it won't begin to affect their sales. Sorry.

If PC gaming gets cheaper while providing superior experience it's delusional to say it has no effect, obviously consoles aren't going to suddenly vanish but yes it would effect the sales.

At the same time people here are claiming there's no point to owning Xbox One when you can play the same games on PC and people claiming PC has no effect on console sales.

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#3  Edited By Howmakewood
Member since 2015 • 7838 Posts

If they get around the negatives of windows store for pc games then what microsoft is currently doing is great for both developers and gamers alike.

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#4 Howmakewood
Member since 2015 • 7838 Posts

Ruining the developers vision!

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#5 Howmakewood
Member since 2015 • 7838 Posts

@mesome713 said:

@mark1974: I was about to name Berserk, but sometimes people have no clue on that one. So had to swap for Ninja Scroll. Yeah, Ghost in the Shell is good old one too.

Even I liked Berserk and I tend to shovel 90% jrpgs straight of my gaming list.

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#6 Howmakewood
Member since 2015 • 7838 Posts

I have one physical this gen and that's bloodborne because it came with the console. I have no desire what so ever to hoard more than I already have.

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#7 Howmakewood
Member since 2015 • 7838 Posts

You do know that you can still play those games on your xbox one right?

This is blog stuff btw.

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#8 Howmakewood
Member since 2015 • 7838 Posts

Red ending is the best ending!

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#9  Edited By Howmakewood
Member since 2015 • 7838 Posts

@magicalclick said:

@howmakewood: Since games don't use XAML, that means most of difficulties are on the threaded debugging? But then, gaming is highly threaded by its performance nature. I should do some research on this.

Game dev is obviously it's own pot, but apparently it isn't too hard to bring existing dx11 games to UWP, dx12 games on unreal engine even easier.

This will be great help for the developers that work on future titles that are going to be available on both xbox one and windows 10

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#10  Edited By Howmakewood
Member since 2015 • 7838 Posts

@magicalclick said:

@howmakewood: Do you mean C++ on UWP is harder or just as hard as Win32? But yeah, I heard they are somewhat different.

You build UWP apps on c++ by using the API and yes it's a bit more tedious to dev than your standard win32 app, there are some good articles that cover this, xaml ui, everything needing it's own thread, debugging threaded stuff etc. As for how hard is it to bring dx11 games to UWP I really can't say. I work with telenetworking so this isn't exactly my forte.