games with health regen are too easy and games with medpacks tend to be way more difficult because there aren't enough. every game with medpacks should do it serious sam style, after every huge fight give the player some health rather than games like halo 1 CE where there were few and each far between eachother. i also liked the FEAR style where you can stockpile healthpacks and use them as needed, it lends itself to a nice risk v. reward style where you have to chose between having a lot of health and few packs, or a lot of packs, but always on the fringe of dying.
ironman388's forum posts
if they keep the same gunplay(old school gunplay is the best imo), make the AI better and make the puzzle's more challenging, it could be an amazing game.
If you compare games a few last years to now you will notice that everything is 20x easier and is spoon feeding you. For example, fighting games are being destroyed because developers have to make their games simple so people who will only play the game for a few days and button mash their way the whole time, get the trophies and, sell the game will buy it. (MVC3 Sentinel is a recent example, you don't need to learn anything just mash circle and do a basic combo and Doom's assist. LVL 3 XFC will most likely give u a win if the opponent makes just ONE mistake) Tons of casual gamers buy COD every single year regardless of what little changes there are and ignore the problems such as the obvious bad hit detection. I could write hundreds of paragraphs giving examples of games dumbing down but i'm sure you guys get the point. I think casual games should stay on PSN/XBL and the App store/handhelds Does anyone else agree?xKeiji
justin wong has shown that sentinel can be destroyed by teleport characters such as wesker and dante, zero can infinite combo sentinel with one meter, and characters with instant overheads can destroy sentinel (like wolverine). step your game up.
I like them both for separate reasons. Battlefield 2's multiplayer is a much more laid-back affair then Call of Duty, and throws vehicles into the mix. But at the same time, it feels fairly generic with less multiplayer options. Where as call of duty looks "Pretty" has a very large player base, and is usually a lot more action-y {Excluding the hard core games which usually time out.} As for single player, well, I enjoy both equally as far as campaign mode goes. They both have their ups and downs.The_Crimson_Foxbattlefield's 2 multiplayer is laid bacl?! i thought i have heard it all
i dont really like them, but maybe thats because i prefer games like quake, ut, and serious sam (best game ever btw). it seems like every game that has ironsights is too slow and like the guy above me said, it really makes the shooting feel very easy compared the the non aim down the sights games (unless its battlefield and red orchestra. those seem to be the only games where guns have recoil and actually take a lot of skill to use).
MW3 will demolish BF3 sales just like it did Bad Co 2, Resistance 2, Killzone 2, Medal of Honor, MAG, and appears to be doing the same with Killzone 3. No shooter other than Halo can match COD in hype or sales. I'm not sure BF3 is going to be all that special. The console version will be no different than Bad Co 2. The PC version might be interesting.-ArchAngeL-777-sales dont matter. its gameplay that matters and the main battlefield series (1942, vietnam, bf2, 2142) all have gameplay that is infinitely better than any call of duty. also bf2 is still a highly populated game today. longevity is way more important statistic than sales and CoD has 0 longevity.
STALKER?
Mirrors edge?
Minecraft?
Shattered Horizon?
i am pretty sure i am missing a bunch a games, but these are the only ones i can think of
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